JamHub BedRoom Benutzerhandbuch - Seite 8
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Here's the guide to the effects engine
in your JamHub silent rehearsal studio
Effects table
Dial Location
Name of effect
A
Slap D
B
Ping D
C
Big
D
Early
E
Chorus
F
Echo
G
Flanger
H
Phaser
I
Spring
J
Chapel
K
Gated
L
Reverse
M
Church
N
Med
O
Hall
P
Small
14
Description
Left Brain
Right Brain
Slap-back Delay
A delay that represents
For that Rock-a-billy sound.
a room with a hard wall at the
opposite end.
Ping Pong Delay
Your JamHub is a full stereo
Delays in stereo, very nice. Listen
device and this ping pong
to it with both ears.
delay takes advantage
of that.
Big Ambiance
A big room with a fair amount
This one has ambiance
of reflections.
in the name. Hearing
is believing.
Early Reflections
A delay with a series of early
A small, dead room with walls
reflections.
close by.
Chorus
Pitch and time modulation to
A phaser and a flanger together
create a sound that is some-
gives you a chorus like effect.
times called "larger" than the
Check it out.
dry signal.
Echo
A repeat of the original signal.
Echo, echo, echo...
Classic flanger effect
Essentially a sweeping comb
Flangers sound like a jet flyby. Try
filter where the original signal
it, you might
is mixed with a time changing
like it. But again, let's
original signal.
keep it limited to a song
or two, okay?
Classic phase shifting effect
Modulated peaks and
Phaser effect for you vocals. Try it,
troughs.
but only once in a while for effect.
(just like the classics)
Reverb Spring
2.0 seconds of reverb from a
Spring reverbs on a mic? Why not?
(2.0 seconds)
spring reverb tank.
And it won't
crash the tank if you knock your
JamHub while using this setting.
Reverb Chapel
3.0 seconds of reverb with
Reverb that's between a church
(3.0 seconds)
plenty of late reflections.
and a big hall.
Reverb Gated
A gated reverb that's 0.8
Adds a little bit of reverb without
(0.8 seconds)
seconds long.
making things sound too cluttered.
Reverb Reverse
A reverse reverb with 1.2
What? Reverse reverb? Okay, let's
(1.2 seconds)
seconds of reverb time.
give it a try!
Reverb Church
7.0 seconds of reverb with
Making music at church has never
(7.0 seconds)
a lot of late reflections.
been this easy.
Reverb Room
1.8 seconds of reverb with
Like playing a small room with
(1.8 seconds)
short early reflections.
hard surfaces and more reflections.
Reverb Big Hall
2.8 seconds of reverb with
Like playing in a room that fits
(2.8 seconds)
later reflections.
300~500 people.
Reverb Small Hall
1.5 seconds of reverb with
Like playing in a room that fits 100
(1.5 seconds)
early reflections.
people.
Model Comparisons
Feature
BedRoom
Audio channels
15 total – 5 stereo, 5 mic
Outputs
5 headphone
SoleMix remotes included
None
SoleMix remote connectors
One
Phantom power
No
Recording
Analog via 1/4" jack
Useful hook-up diagrams to review
(GreenRoom model shown)
Musician
#
1
Section
#
1
Musician
#
2
Section
#
2
Musician
#
1
Section
#
1
Musician
#
2
Section
#
2
Musician
Sections
Note: for more control musician
instrument and vocals over two input sections.
GreenRoom
TourBus
21 total – 7 stereo, 7 mic
21 total – 7 stereo, 7 mic
7 headphone
7 headphone
1 USB
1 USB
One
Two
Four
Four
Yes
Yes
Analog via 1/4" jack or
Analog via 1/4" jack or
digital via USB
digital via USB or
integrated recorder
4 musicians
Musician
#
4
Section
#
6
Musician
#
3
Section
#
5
5 musicians
Musician
#
5
Section
#
6
Musician
#
4
Section
#
5
#
3
#
3 +
#
4
#
3 has split
15