DGT Projects dg2000 Gebrauchsanweisung Handbuch - Seite 4

Blättern Sie online oder laden Sie pdf Gebrauchsanweisung Handbuch für Uhr DGT Projects dg2000 herunter. DGT Projects dg2000 9 Seiten. The official chess clock digital game timer

During a game, you can change the time that is currently displayed. Hold the start/stop button for three
seconds, until the display flashes.
The display first shows the time for the left-hand player (if it wasn't already showing). To change the
flashing value, press the +1 button. After the highest digit (9 or 5) has been reached, press +1 again to
return to zero. As each desired digit appears, press the OK button. This causes the next digit to flash.
When you press OK to change (or accept) the last digit of the left-hand player's time, the right-hand
player's time appears, which you can change similarly.
To accept a player's time without changing it, simply press OK for each flashing digit.
The sequence of digits is:
1. Hours
2. Tens of minutes
3. Minutes
4. Tens of seconds
5. Seconds
When you have changed or accepted both players' times, and the last selected diigit is no longer
flashing, press Start/stop to restart the timer. It resumes the countdown based on the corrected times.
The countdown is suspended while you change the time(s); therefore, if the top lever is moved during
a time-change, it does not affect either player's current time.
NOTE: In the Fischer Tournament option, you can also change the number of
moves played after you change (or accept) the time(s). The number
displayed is the number of moves played by Black.
Overtime method (game of go): By changing the times during a game, you can play according to the
so-called Overtime method (Canadian byo-yomi) used in the game of go.
If you make a time change during a game played with the FIDE or Go with byo-yomi timing methods,
and your change is made while the game is in the phase of added time for each move, then the timing
always reverts to the main timing phase. If you are using the FIDE method and you want to continue the
game in the phase in which time is added per move, the only way to do so is by switching to the
FisherRapid option, and manually entering each player's new time, as follows:
1. Make a note of each player's time.
2. Press On/Off to return to option selection mode.
3. Select option number 23.
4. Enter the players' times and the bonus per move, then continue the game.
9. Manual settings
Each option (timing method) has default settings. However, you can manually change these settings as
you wish.
1. Use the +1 button to select the option number you want to use.
2. Press OK to activate the option. The time for the left-hand player appears.
3. The display shows the last time that was used for the option. The first digit flashes to indicate
that the time can be changed.
NOTE: If you want to use the times without changing them, hold the OK button
until the display stops flashing. When manual set or time correction is
chosen, it is possible to skip digit-by-digit entry by pressing Start/Stop
when the first digit is flashing.
4. Change the currently flashing digit with the +1 button. When the desired digit appears, press
OK. This causes the next digit to start flashing. If you don't want to change a digit, just press
OK.
5. When you have finished entering the left-hand player's time, the right-hand player's time
appears. Enter that time the same way.