GAMES MICROSOFT XBOX LEGACY OF KAIN-DEFIANCE Manual - Página 10
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SPECTRAL AND MATERIAL
REALMS
Raziel is a denizen of the Spectral
Realm, a shadowy underworld
populated by nightmarish creatures
and lost souls. To escape the spirit
world, he must first find a host
creature. Early in the game, he
discovers spirit-gases rising from burial
sites, and learns that he can employ
the corpses within as conduits to enter
the Material Realm.
Once in the physical world, Raziel
transforms the host's flesh into his own
image, but his energy is continuously
depleted to maintain this physical
manifestation. To restore his energy
and remain in the Material Realm,
Raziel must feed on the souls of his
victims. When his energy is exhausted,
Raziel loses his physical form and is
swept back into the spectral realm,
to his last checkpoint.
By shifting between realms, Raziel can
take advantage of the unique
properties of each realm.
Raziel must be in the Material
•
Realm to open doors, pick up or use
artifacts, move objects, or break
barriers. In the spirit world, physical
objects are like shadows, and
cannot be manipulated.
In the Spectral Realm, Raziel can
•
dematerialize to pass through gated
barriers, which are impassable in
the physical world.
•
Some climbable wall surfaces
appear only in either the Spectral
or Material Realm, requiring Raziel
to shift before he can use them.
The Spectral Realm is a darker, more
•
twisted version of the physical
world. In some instances, the
distortion of the terrain may open
a path that is not accessible in the
Material Realm.
•
Water in the spirit world has no
buoyancy. To swim, Raziel must
enter the Material Realm.
Shifting from Spectral to Material
In the Spectral Realm, spirit gases
indicate where a corpse is buried,
which Raziel can use as a conduit
to enter the physical world.
To shift from the Spectral Realm
into the material world,
Stand on or near a site where spirit
•
gases are rising. Press and hold
?
1 or 2 to display the Material
Icon (the Reaver symbol). If no host
is available, the symbol will not be
displayed.
Press
Y
,
X
,
A
or
B
to confirm
•
your intention. Raziel will project
his energy into the buried corpse,
rise and transform the flesh into
his own image as he enters
the Material Realm.
Shifting from Material to Spectral
Raziel can abandon his physical
manifestation at any time and return
to the Spectral Realm.
To shift from the Material Realm back
to the spirit world:
?
1 or 2 to
Press and hold
•
display on the Spectral Icon.
Y
X
A
B
•
Press
,
,
or
to confirm
your intention and shift into the
Spectral Realm.
DEVOURING SOULS
Raziel sustains his energy not by
drinking his victims' blood, but by
consuming their very souls. When an
enemy is vulnerable (stunned or
otherwise incapacitated), Raziel can
draw the soul from its body and
devour it to restore his health.
While in the Material Realm, Raziel's
energy constantly decays and must be
restored. In the spirit world, his health
only declines when he is wounded
by spectral enemies.
To devour a soul:
r
•
Press and hold
near a
vulnerable enemy to tear the
victim's soul out, or draw it from
the body at a distance, until the soul
is devoured.
If you release the trigger too early,
•
the soul may escape.
GLIDING
Raziel can no longer fly, but he can use
his ruined wings to glide across
otherwise-impassable gaps.
A
Press
to jump.
•
While in mid-air, press and hold
A
•
again to grab your wings and glide.
Release the button at any time to
•
drop back down to earth.
PHASING THROUGH
BARRIERS
In the Spectral Realm, Raziel can
dematerialize to pass through
permeable barriers like gates and
fences, which are impenetrable to him
in the physical world.
L
While in the Spectral Realm, use
•
to maneuver Raziel through the
barrier. He will automatically
dematerialize and pass through.
SWIMMING
In the spirit world, water has no
buoyancy, but in the Material Realm,
Raziel can swim through flooded areas
to reach otherwise inaccessible goals.
L
To swim at the surface, use
to
•
orient and propel Raziel.
X
•
Press
to dive beneath
the surface.
L
•
While underwater, use
to orient
Raziel, and press or hold
X
or
A
to propel him through the water.
To exit the water, either swim
•
toward a low ledge, or press
A
to
jump up from the water's surface.
Raziel cannot engage in combat,
•
manipulate objects, or use TK
while swimming.