Clank Chaos Manual - Página 2

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Thanks!
Thank you for purchasing Chaos, our first "real" module. Our background was in building guitar effects and
cabinets, so creating a module was a big step ahead from both a technical and intellectual point of view. No
matter how challenging it proved to be, nothing stopped us from studying and working hard on it all the time,
even during these difficult Covid times. What likely helped us is that we've always had a clear vision of how this
module should be, even before acquiring the skills needed to realize it. No aspect was left (ironically) to chance,
from the ergonomics to the technical aspects. That's why we hope you'll enjoy Chaos and spend at least the same
amount of time having fun with it as we did experimenting with it.
A special thanks goes to:
Our families, partners and friends for the support, Samuele Nigro (a.k.a. Fluize), Dan Sanfufano (whose real name
is yet to be known), Luca Romanelli (a.k.a. Mastrovalvola Pedals), Alessio Bianchi (AB elettronica) and Enrico Corsi.
Ciao, Andrea and Emanuele.
The concept
What is Chaos for real? Chaos is the hidden force that moves everything around us. It's a random stream of
events, whose correlation is impossible to understand. Even if its presence is a living paradox in our life, we are
used to influence chaos in a very deterministic way by setting the limits of its dynamic behavior: in this way we
can predict events and make them possible.
We can set steady points, enclose them into cycling loops and then make them work for us as laws. That's exactly
what our Chaos does. A continuous stream of gates and voltages is produced by a sophisticated random engine
controlled by a series of parameters that can be set to define its acting behavior. Chaos is a six-channel aleatoric
brain where a random generator helps you quickly finalize your idea. You can start from an extremely random and
uncontrolled mood but easily shift towards a more deterministic and manageable atmosphere with just one-click.
It's like shaping a block of stone.
Features
Chaos was conceived to be the fulcrum of your system providing:
An extremely wide range (10ms/10s) and stable master clock
6 gate outputs with independent probability, width and time control (synced or completely independent from
the master clock)
6 voltage outputs with independent quantization, slew, random voltage window selection and ground
transpose
For each channel there's the option of using the internal random generator or sampling an external incoming
voltage
Individual channel looping capability
10 save and recall slots with no lag (also under CV control)
The ability to randomize all the parameters of any channel on its own or in group with the entropy control
setting
External CV control for looping, chaos, slot recalling, transposing and random voltage CV IN
With all these functions combined together, Chaos is pretty flexible and can be easily used as a really powerful
multi-channel Turing machine, drum sequencer, modulation generator, clock source, voltage recorder and can
perform many other tasks.
Even if we're in a pure digital domain, the random generation feeling, and the design are pretty analog. Chaos
has been designed with playability in mind: all parameters are always readable and immediately available with no
menus or hidden elements to be remembered.
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