AudioGaming Audiospace Manuel de l'utilisateur - Page 3

Parcourez en ligne ou téléchargez le pdf Manuel de l'utilisateur pour {nom_de_la_catégorie} AudioGaming Audiospace. AudioGaming Audiospace 20 pages.

INTRODUCTION 
 
AudioSpace is a synthesizer dedicated to the emulation of space ambiance sounds. The
     
synthesizer is based on AudioGaming's dynamic modeling technology and uses no sampling.
   
That is, it produces sounds by solving, on the fly, mathematical equations modeling multiple
     
 
aspect of a what could be the rumble made by different kinds of large ships. This complex
     
 
synthesis engine responds dynamically to the control signals it receives and exposes
 
 
high‐level controls carefully mapped to the low‐level synthesis model. 
 
Procedural audio 
 
In the video game world, procedural audio refers to the computational process of
 
 
 
generating audio from nothing, or almost nothing. The goal is to use almost no .wav data
 
 
(pre‐recorded audio files), but rather models that generate in real‐time the equivalent audio
 
data that would be contained in pre‐recorded files. Procedural audio has many advantages:
 
 
 
 
it saves memory by using code instead of .wav data; it's flexible (computation can depend
 
 
 
on all game parameters); it can lighten the burden of specific tedious tasks (sounding
 
 
 
hundreds of interacting objects or animations) and it brings flexibility to the pipeline (since
   
sound is directly linked to game parameters, changes will modify audio generation
   
 
accordingly to keep it synced, avoiding the need for sound redesign). 
 
System requirements
AudioSpace is compatible with the following standard : VST, AAX, AU 
 
*AAX 32bits is compatible with Pro Tools 10 and AAX 64bits is compatible with Pro Tools 11
 
   
and above. Please refer to Avid for precise system compatibility.