XBOX 360 Manuel de l'utilisateur - Page 7

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XBOX 360 Manuel de l'utilisateur

EDIT MODE

Edit Mode enables you to create a custom-designed dance
routine and/or video sequence for any song. Dance routines
and video sequences can be saved to a memory unit or
the Xbox 360
hard drive for future playback or editing.
®
Additionally, the dance routines and/or video sequences can
be used in Game Mode and Training Mode. To edit step data
for a song, select the STEP option. To edit visual data for a
song, select VISUAL.
NOTE: It is recommended that you use a regular Xbox 360
®
controller when creating edit data in Edit Mode.
Data Manager
In order to use Edit Mode and create edit data files, you
must use Data Manager. The Data Manager is a convenient
organizational/management system of all edit data files
stored on an Xbox 360
storage device. The Data Manager
®
ist created on the Xbox 360
storage device the first time
®
the game is started. You can save up to 150 different edit
data files on the Xbox 360
®
storage device. You cannot
combine step edits and visual edits within a single edit
data file.
Getting Started
After starting the game for the first time, the Data Manager is created on the Xbox 360
to get started. First you'll need to choose a song to edit, then decide if you would like to play Single or Double style.
Next select if Konami sample data will be used or not. If you choose to use sample data then in Step Edit mode you will
import the song's default BEGINNER, BASIC, DIFFICULT, EXPERT or ONI step patterns. In visual edit mode, you may
import the song's default video data.
Now you can create using Step Edit or Visual Edit! Save your inventive edit data by selecting SAVE from the Edit Menu.
Then choose an empty slot in the Data Manager to save the data. Create a name for the edit data file and you're set!
Saved edit data can be re-edited after loading the data. To load select LOAD from the pop up menu.
Step Edit Controls
w BUTTON: With this button you can change cursor's moving units. Red: 1/4th unit, Blue: 1/8th unit, Yellow: 1/16th unit.
x BUTTON: Use this button to place an area mark. Placing two marks in different sections determines the editable area.
y BUTTON: The Area Menu is displayed by pressing this button.
z BUTTON: Press this button to access the Sequence Menu.
D-PAD 7/3: Use these buttons to scroll sequence data. You an also change items in the Select Menu and place or
delete corresponding Up and Down arrows during recording.
D-PAD 1/5: Switch between 1P side or 2P side with these buttons. You can also switch menus, change the menu
select content, and place or delete corresponding Left and Right arrows during recording.
> BUTTON: Begin recording by pressing this button. Press again to stop the recording session.
B BUTTON: Use this button to place Right arrows or delete Right arrows that already exist. You can also cancel the
current command selection.
X BUTTON: This button places Left arrows or deletes Left arrows that already exist.
Y BUTTON: Place Up arrows or delete Up arrows that already exist with this button.
B BUTTON: Use this button to place Down arrows or delete Down arrows that already exist. You can also confirm the
current command selection.
L LEFT STICK: increases scroll speed in the sequence.
C RIGHT STICK: Changes width of the sequence.
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®
storage device. Select NEW
Step Edit Menu
NEW DATA:
Create a new edit file.
SAVE:
Save edit data. For newly created data the Data
Manager will be brought up in Save As Mode.
DATA MANAGER:
Manage edit data saved on the
Hard Drive.
OPTIONS:
Set input type and BGM options. These
settings can be changed in the Options Menu
Input Type: You can set whether the cursor stays in place
(KEEP) or moves to the next line after placing an arrow (NEXT).
BGM: Turns background music ON/OFF during editing.
RECORD OPTIONS:
Set various recording options. There are six options to choose from.
Play Type:
Select from WATCH, OVER INPUT, SAVE INPUT, JUDGE 1 and JUDGE 2.
Repeat:
Set loop play ON/OFF.
Speed:
Select the desired playback speed from 1-5 (1 slowest/5 regular).
Metronome:
Set the metronome assist function ON/OFF.
Hand Clap:
Toggle the hand clap assist function ON/OFF.
Input SFX:
Turn the sound effect for entering/erasing an arrow during Over Input or Save Input ON/OFF.
SEQUENCE OPTIONS:
Set zoom level, arrow type, and other editing options.
AREA OPTIONS:
Set options related to editing only a particular segment of a song.
EXIT:
End Edit Mode and return to the Main Menu.
Area Options
y
Access the Area Options using the
button. There are eight options to choose from.
SET AREA – Start: Marks the beginning of the editable area.
End: Marks the end of the editable area
COPY: Copies the selected area to the Clipboard. The Clipboard stores data temporarily in memory for pasting (see PASTE).
PASTE: Places the data stored on the Clipboard beginning at the cursor.
CUT: Deletes the selected area and temporarily stores the data in memory for pasting (see PASTE).
UNDO: Immediately after Recording, up to three previous operations/tasks can be undone. This allows you to correct
your mistakes.
DELETE: All arrows in the selected area will be deleted. Clipboard data will not be deleted unless new data is copied to
the Clipboard.
REVERSE: Arrows in the selected area will be rearranged by three options.
Mirror: All arrows (Up/Down/Left/Right) will be reversed.
Up/Down: Only Up/Down arrows will be reversed.
Left/Right: Only Left/Right arrows will be reversed.
QUANTIZE: This function is helpful in adjusting the placement of the arrows with the timing of the music. Arrows can
automatically be matched to fit the 4th, 8th, or 12th note. Additionally, you can delete all 1/8, 1/12, and 1/16 units by
selecting LITTLE from the Quantize menu.
Most commands cannot be used until two area marks have been set.
Sequence Options
z
Access Sequence Options by pressing the
button.
Here you can access six options.
PLAYSTYLE: Two different types can be set while editing,
SINGLE and DOUBLE.
ZOOM: Set the view magnification to OFF, 2X or 4X.
When TRIPLE is set to "ON," the ZOOM selections are
OFF, 2X or 3X.
TRIPLE: Record arrows in 12th note positions. These
arrows cannot be arranged into tempos outside of 12th note timing.
FREEZE ARROW
Turn the option to enter freeze arrows ON/OFF during recording. When this option is set to ON, regular arrows cannot
be placed in the edit file.
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