XBOX Video Game System Manuel de l'utilisateur - Page 3

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XBOX Video Game System Manuel de l'utilisateur
XBox manual.qxd
10/9/03
12:54 PM

getting around hal's pizza

To move around Hal's Pizza, use the
Directional Pad to move left or right. When
you want to move closer to an object, press
up on the Directional Pad; press down when
you want to back away. The arrow symbols
at the bottom of the screen will let you know
which directions are available. Press the A
button to select any highlighted object or
menu option. Use the Y button to go back.

Playing a game

Once you select a classic Intellivision™ game to play, pay close attention to the
on-screen control configuration. Many games have setup options or gameplay
that use numbers. For those games, the numbers 1-9 have been mapped to the
right thumbstick.
To use this feature, move and hold the right thumbstick in the direction of the
number you wish to use and pull the right trigger. When this feature has been
enabled for a particular game, the onscreen control configuration screen will
state "1-9 Enabled."

Saving a game

Intellivision™ Lives! can keep track of your play goals and unlocked goodies by
automatically saving your progress each time you exit a game.

WELCOME (BACK) TO THE 1980's...

The Intellivision™ console system was introduced nationwide in 1980 by Mattel
Electronics. Priced at $299, the "Intelligent Television" console featured non-
detachable controllers, simulated wood-grain styling and a unique disc-and-key-
pad controller that remains legend in the videogame industry. Pitched on televi-
sion and in print by urbane spokesman George Plimpton, the graphics of
Intellivision™ were generally considered superior and more "realistic" than those
of its rival console system, the Atari 2600. "Intellivision™: The Closest Thing to
the Real Thing," went the slogan.
Intellivision™: The Closest
Thing to the Real Thing
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While primitive by today's modern standards, many of the games produced for the
Intellivision™ system were considered groundbreaking at the time. Utopia, for
example, is the first mass-marketed "sim" game, precursor to today's popular "Sim"
and "Tycoon" style games. "Intellivoice" games such as B-17 Bomber were among
the first to bring the spoken word into videogames through a primitive speech
synthesis plug-in. Star Strike featured rudimentary 3D graphics and gameplay, the
climax of which was the total destruction of a planet!
The in-house Intellivision™ game developers, dubbed the "Blue Sky Rangers,"
were not just game programmers—they often served as the game's designer, artist,
sound engineer and music composer. Even though the Intellivision™ system was
cutting-edge technology for its time, those developers were quick to recognize its
technological limitations. Their challenge was to create immersive, addictive and
accessible games using the limited tools at their disposal. Intellivision™ Lives
represents the best of their pioneering efforts.
Intellivision™: Still Blocky
After All These Years
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