Blackberry PlayBook Tablet Ui Manuallines - Page 8

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Également pour Blackberry PlayBook Tablet : Spécifications (21 pages), Spécifications (21 pages), Manuel de l'utilisateur (48 pages), Informations sur la sécurité et les produits (19 pages), Aperçu technique de la sécurité (46 pages), Manuel de l'utilisateur (42 pages), Manuel de démarrage rapide (2 pages), Manuel de l'utilisateur (34 pages)

Blackberry PlayBook Tablet Ui Manuallines
UI Guidelines

Design principles

Design principles

Design for a limitless screen

If you are used to designing for a smartphone, you might have organized the screens in your application in a hierarchy. Try
to avoid this approach when you design applications for the BlackBerry PlayBook tablet. Instead of creating an application
with a hierarchy that users have to navigate, create an application that has a flat structure. Think of the screen as a window
into your application instead of a container for the entire application. For example, if the number of photo albums does not
fit on the display area of the screen, show part of a photo album at the edge of the screen so that it is obvious to users that
they can view more albums by swiping up or down on the screen.
Use a canvas strategy
The large area of a typical computer interface allows you to present an application with a mix of content and UI
components. The same application that is created for the BlackBerry PlayBook tablet requires a different strategy. In most
situations, your application should make use of the entire screen, use gestures to control workflow, and access additional
options only when necessary.
If you have a large amount of information to present, try to think of the screen as a frame that contains a small view of a
large canvas. Users can move the view by dragging a finger in any direction, or by swiping to move the view quicker or a
greater distance. For example, you might use this type of interaction when navigating within a map or large image.
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