3M X66 - Digital Projector XGA LCD Manuel de sécurité des produits - Page 12

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3M X66 - Digital Projector XGA LCD Manuel de sécurité des produits
For maximum lamp life, do not strike or drop, improperly handle, or scratch the lamp glass.
Also, do not install an old or previously used lamp.
1. Remove lamp access door: Loosen the lamp door screw (marked by arrow) (1) and then slide
the lamp door to the side to remove it. (2)
2. Retaining screws: Use a screwdriver to unscrew the lamp module retaining screws (marked by
arrow) . (3)
All lamp module screws must be loosened. These screws are self-containing screws that
cannot be removed from the lamp module or access door.
3. Remove lamp module: Slowly pick up the lamp module by the handles. (4)
4. Insert lamp module: Carefully insert (4) the new lamp module. Ensure that it is fully seated.
Tighten the lamp module retaining screws (3) to secure the lamp module in place.
Optional Lamp: 78-6969-9917-2 (Contact 3M Customer Service.)
Reset the lamp operation hours. See "Reset Lamp Hours" for details.
(1) Screw
12
Note
Note
Note
(2) Lamp access door
3M™ Multimedia Projector X66 Product Safety Guide
(3) Screws
(4) Handle
© 3M 2007