GAMES MICROSOFT XBOX NFL FEVER 2002 Manual - Halaman 17

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GAMES MICROSOFT XBOX NFL FEVER 2002 Manual

Hockey Basics

You're ready to stop reading and start playing. That's respectable.
Here are the basic things you'll need to know if you want to hold
your own out there.
Move the Puck You'll have a better chance of burying the puck
if you keep it moving from one player to another. Look for clear
passing lanes, find the open man, and get the puck to him.
Play D When the other team gets the puck in your zone, skate
back, and shut down its scoring chances. Keep a guy between the
other team's shooters and your net. They'll try to move the puck
around, so keep your eyes open.
Keep it Fresh Don't let your guys get tired; send a fresh line on
the ice every 30-60 seconds. If you tend to forget, you can let the
game automatically handle line changes for you.
Keep it Clean Sure, penalties are inevitable, but if you spend the
entire game making questionable hits, you're
going find yourself on the business end of a
power play. That's a great chance for the other
guys to score, so don't do them any favors.
Play the Angles A straight-on shot
from the blue line has no chance.
If you have nowhere to shoot, set
up a guy who does. If no one has
a good shot, keep cycling the
puck around until something
opens up.
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Credits

Program Manager
Art
Chip Pedersen
Kirsten Andrews
Jeff DuLong
Lead Game Designer
Jack Evans
Alan Shen
Kenny Lammers
Additional Design
Kaari King
Steve Bolender
Joe MacDonald
Kevin Keeker
Jim Millar
Pieter Wycoff
Brandon Riffe
Development Lead
Kamal Siegel
Tony Cox
Josh Anderson
Development
Gene Blakefi eld
Bob Alexander
David McCormack
Jeff "Dex" Blazier
Joe Clark, Jr.
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Mark Derbecker
Dane Egenes
a
Josh Grass
James Lawler
Greg Hermann
a
Noah Kaarbo
Ryan Kim
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Kris Strong
Franck Le Ouay
Michael
Michael Lyons
Winterbauer
Maxime Mercier
Content PM
Brian Moore
Rachel Rutherford
Aaron Nicholls
Audio Director
Brian Ostergren
Paul Sebastien
David Pugh
Audio Lead
Nick Sagall
Alistair Hirst
a
Taisuke Tanimura
Mike Truty
Audio
Darryl Yust
Robert Ridihalgh
a
Matt Ragan
Additional Development
Daniel Adent
Content Lead
Steve Blanding
Bryan Howell
Jim Geist
Content Creation
Ian Lewis
Beth Demetrescu
Kutta Srinivasan
Michelle Lomba
Arnulfo Zepeda
Greg Collins
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Test Lead
Derek Harper
Kevin Verboort
Principal Voice Talent
Test
John Davidson
John Bartkiw
Sam Rosen
Adrian Brown
Dick Fain
Justin Jones
Mike Madeoy
Matt Richenburg
Print Design
Tanya Jessen
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Chris Lassen
Adam Maloy
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Product Planner
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David Rieman
Tom Youtsey
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Aaron Smith
Additional Planners
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Sean Walker
Brian Ward
Dustin Wood
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John Pleas (Volt
Visual Art Lead
Management
Bevin Perrine
Consulting)
Technical Art Lead
Sr. Product Manager
T.J. Holleran
John Rodman
Special Thanks:
Ed Fries, Shane Kim, James Miller, Jo Tyo, Matt Whiting, Steve Yzerman, Brian Jennings,
Dave McCarthy, Linda Santiago, Catherine O'Brien, Rich Libero, Jason Chrones, Mike Ouellet,
Martin McQuaig, Ted Saskin, Mike Johnston, Josh Jensen, Sam Charchian, Gabe Mares,
Daniel Weisman, and Jonathan Haas. Thanks to the localization teams in Redmond and
Dublin. Special thanks to all the MGS Sports developers for their hard work and support.
See the in-game credits for the complete list of NHL Rivals 2004 team members.
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ArtSource
Omni Interactive Audio
Assoc Product Manager
Adam Kovach
Brandon Stander
Packaging
Laura Kleinhofs
User Testing Specialists
User-testing Project Lead:
Tom Lorusso
User-testing Group Lead:
Boyd Morrison
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Localization Program Mgr
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David Serra
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Product Support
Steve Kastner
Legal
a
Peter Becker
Jama Cantrell
Hubert Cheng
TiAnna Jones
a
Sue Stickney
Patricia Doyle
Judy Weston
Music Acquisitions
Lily Kohn
Peter Davenport
Contracts
Rita Boyd
a
Management
Studio Manager
Kevin Browne
Development Manager
Scott Briggs
Group Program Manager
Giancarlo Mori
a
Test Manager
Jimmy Bischoff
Game Design Manager
Steve Schreck
Art Director
Jonathan Cowles
Planning Director
Dave Malcolm
User Experience Manager
Jeremy Los
Group Product Manager
Darren Steele
Group Assistant
Kristen Miyake
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S&T OnSite
Volt
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