AMSEC ESL10XL Manuale di istruzioni per l'uso - Pagina 3

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AMSEC ESL10XL Manuale di istruzioni per l'uso
OPERATING INSTRUCTIONS FOR THE ESL10 ELECTRONIC SAFE LOCK
Your AMSEC ESL10 Electronic Safe Lock has a Factory Combination of
To open the lock, simply press the "C" key to clear and wake up the electronics. Now press the keys of
the combination one at a time and finish with the "#" key. If the combination keyed is correct, the lock
will cycle open for three (3) seconds. During this 3 second period, turn the handle of the safe to the
unlocked position and pull the door open.
Here are a few things to remember:
a. With each keystroke the red lamp on the keypad will flash and a chirp will be heard.
b. If 4 (four) incorrect combinations are entered, the lock will go into a "Penalty Lockout"for 15 minutes
to prevent trial and error manipulation attempts at opening the lock. The red lamp will flash once
every 5 seconds during the penalty period. If you press any key during the lockout period, the red
lamp will flash with a chirp 8 times rapidly to indicate the lockout condition.
c. Before keying the combination, be sure that the handle of the safe is in the fully locked position to
allow the lock to open freely.
d. If the lock fails to open or acts strange, replace the batteries with good quality fresh alkaline 9 volt
batteries To replace the batteries, simply turn the keypad housing counter-clockwise to the stop
and pull it away from the base. Un-snap the old batteries and clip on the new one. Position them in
the pocket at the bottom of the housing and replace it watching that the wires are not pinched. You
should replace your batteries once a year to prevent corrosion damage from leakage.
e. During the input sequence, if you make a mistake, you can press "C"to clear the previous input and
start over again.
f. The ESL10 uses a fixed length 6 (six) digit combination.
g. Use only your fingers to key the combination. Sharp objects will result in damage which is not
covered by the warranty.
h. If at any time during opening or combination changing the unit is left without input for 10 (ten)
seconds, it returns to a resting condition. If this occurs during a combination change, the Old
Combination is retained.
i. At any time during opening or combination changing the unit will register the first 5 digits of the
combination into the "buffer"that receives input. The 6th digit will be the last numeric key pressed.
For example, if your press C-1-2-3-4-5-7-4-5-2-7-6-# the program recognizes only the C-1-2-3-4-5-6-#
input. The last numeric key pressed continues to replace the one prior until the "#" key is pressed
to indicate completion. This is a security feature that allows you to baffle an on-looker that may be
trying to memorize your combination.
C-1-2-3-4-5-6-#