Fright Ideas EscapeKeeper Manuale di avvio rapido
Sfoglia online o scarica il pdf Manuale di avvio rapido per Controllore Fright Ideas EscapeKeeper. Fright Ideas EscapeKeeper 2.
Adding Sounds
You can have sounds play for pretty much every situation. When an input turns on or off, when the puzzle is solved,
when time runs out, etc. When you first insert the SD card into the controller the mode light will turn red as it creates
the folder structure. When that's done you can eject the card and put it in a computer. Inside the EK folder you'll find
a large list of sound folders. Inside each folder is a README.TXT file explaining when sounds in that folder will play
and how the files should be named.
Recording
Recording the Puzzle Solution
If you selected the Input Sequence or Morse Code puzzle mode you need to teach the EscapeKeeper the solution to
the puzzle. Tap REC, then push the buttons or activate the sensors as the players would if they solved the puzzle
correctly, then tap REC again to save. If you selected Input State Match you just need to set your inputs to the
winning state and tap REC once to save that state as the solution. Tap button 3 after recording to start the puzzle.
Other modes not mentioned do not require a solution to be recorded.
Recording Output Animation
By default, outputs 2 and 3 indicate the pass / fail status of the puzzle. If you'd like you can customize what the
outputs do in most states of the puzzle. You must first select what scene you want to record, see below for the list.
Once selected, tap REC, if you have audio for this state it will start playing. As you listen to the audio you can use the
2 / 3 buttons to control the outputs. Tap REC when you're done. To preview what you just recorded tap button 3.
NOTE: To exit record / preview mode and start the puzzle again you must hold button 3 for a few seconds.
A few notes:
- To erase the current state's animation tap record twice quickly.
- If ANY of the states have custom animation in them outputs 2 & 3 will no longer indicate pass / fail status.
- If you'd like an output to remain on after the animation is played make sure you are still holding the output button
when you stop recording. This is useful if you want an output to stay on after the animation has finished playing.
Selecting what to Record
Hold the REC button for a few seconds until the light above it turns blue. While still holding the button, turn the
Volume knob to select what you'd like to record, then let go.
Puzzle Solution - The default at startup. Record the puzzle solution on the inputs.
1 2 3 4 5 6 7 8
Master Code - Master code for Input Sequence and Custom Keypad. (See full manual)
1 2 3 4 5 6 7 8
Game Start - Output 2 & 3 animation that is played when the game is started.
1 2 3 4 5 6 7 8
Game Loop - Output 2 & 3 animation that is looped while the game is active.
1 2 3 4 5 6 7 8
Miss - Output 2 & 3 animation that is played when an incorrect attempt is made.
1 2 3 4 5 6 7 8
Success - Output 2 & 3 animation that is played when the puzzle is solved.
1 2 3 4 5 6 7 8
Failed - Output 2 & 3 animation that is played when the game times out or tries run out.
1 2 3 4 5 6 7 8
Basic Operation
When the EscapeKeeper boots up it will sit idle, unless Auto-Reset is enabled in which case it will start the game
immediately. To start the game manually tap button 3 or pulse the reset input.
After a game completes, the pass or fail status will be indicated on the mode LED as green or red. At that point you
can tap button 3 or use the reset input to restart the game.
You can wire the reset input to a switch or button. When the reset input is ON the game is held in reset and any
maglocked door is kept locked. If the EscapeKeeper sees one of the inputs isn't ready for the game to start it will
beep, NOT lock the door, blink the mode LED red and indicate which input is the problem. Once that issue is
resolved you can attempt the reset again. Turning the reset input OFF will allow the game to start.
Stopping the Game
During the game, the game can be stopped and the door unlocked by tapping button 3 once, or the reset input twice.
Quick-Start Guide
EscapeKeeper
There are tutorial videos and a complete manual available at
help.frightideas.com/504
Input and Reset Wiring
-
+
12 VDC
5-24 VDC
5A MAX
C
POWER
1
INPUTS
2
5-24 VDC
3
4
BUTTONS, SWITCHES, MAGNETIC CONTACTS
← TO OTHER UNIT
-
+
12 VDC
5-24 VDC
5A MAX
C
POWER
1
INPUTS
2
5-24 VDC
3
4
TYPICAL RFID SENSORS
Linking EscapeKeepers
EscapeKeepers can be linked together as shown below to force puzzles to be solved in order. Additional puzzles
remain in reset until the previous puzzle is solved, after which it comes to life and plays an optional startup sound.
NOTE: The Output 1 Mode of the EscapeKeepers holding additional units in reset must be set to 7.
PUZZLE 1
-
+
-
+
-
+
-
+
RESET
1
2
3
12 VDC
5-24 VDC
12 VDC 1.5A EA
5A MAX
OUTPUTS
POWER / RESET
NEED HELP?
RESET
C
1
2
3
4
TYPICAL NPN OUTPUT SENSORS
If you are using a maglock your puzzle needs to be reset
manually so the controller knows when to lock the door.
This can be done with button 3 or the reset input. If you
are using the Game Timer and need the door to be
locked before you start the game you will need to use a
reset switch and not a button.
RESET
OR
-
12 VDC
5A MAX
RESET BUTTON OR SWITCH
PUZZLE 2
PUZZLE 3
-
-
-
-
+
+
+
1
2
3
12 VDC
12 VDC 1.5A EA
5A MAX
OUTPUTS
-
+
RESET
12 VDC
5-24 VDC
5A MAX
POWER
INPUTS
5-24 VDC
+
RESET
5-24 VDC
POWER
+
RESET
5-24 VDC
POWER / RESET