GAMES MICROSOFT XBOX LINKS 2004 Manuale - Pagina 10

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HITTING THE BALL
Real Time Swing
For Beginner and Intermediate players, a Power Meter
is displayed to help gauge the swing. For Beginners only,
there is also a yellow recommended power line for each
shot. There is no Power Meter for Advanced players. The
instructions below are for the Beginner diffi culty level.
To make a full swing
1. Move
Down (toward you) in a straight line to
L
start the backswing.
2. When the yellow power bar reaches the yellow recommended
power line, move
Up (away from you) in a straight line to
L
follow through and hit the ball.
t ip –
The recommended power line is only an estimate;
shot distance is determined by many factors, including club
selection, lie, wind, swing speed, and tempo.
Overswing
For maximum power, pause at the height of the backswing;
the controller starts to vibrate and the clubhead glows. Don't
pause too long; the overswing power will drop quickly. And be
warned: the added power could make a poor shot even worse.
Power
The longer the backswing and the faster the
follow-through, the harder you'll hit the ball, but
accuracy and distance also depend on the smoothness
of the stroke (tempo) and how squarely you hit the
ball (accuracy).
Tempo
Good tempo—a smooth backswing, and a fi rm
(but not rushed) follow-through, executed
with consistent speed and without
stopping the motion—will help you
make accurate shots without
sacrifi cing power.
Accuracy
Hooks and slices are caused by getting out of alignment during the
swing. Try to move
straight Down and then straight Up.
L
t ip –
A hook—a shot pulled left (by a right-handed golfer)—
leaves a yellow trail (called a tracer). A slice—a shot pushed
right—has a blue tracer. Straight shots have a white tracer.
Spin Control
The Spin Control Gizmo gives you control over how
the ball spins, allowing you to hit draws and fades,
stop the ball quickly, get extra roll upon landing, or
spin your approach shot back toward the hole.
To use Spin Control
1. Before you swing, move
to display the Spin Control Gizmo.
R
2. Move
in the direction you want the ball to spin—Left to
R
curve left, Right to curve right, Up to decrease the spin; Down to
increase the spin.
3. While still holding
in place, execute your swing.
R
t ip –
By adding Skill Points to the Control attribute, you'll
get more spin and have more control over it!
Draws and Fades
For a right-handed golfer, a draw is a shot that curves slightly to the
left; a fade curves to the right. Hooks and slices are, respectively,
extreme draws and fades. Intentional draws and fades can be
achieved by using the Spin Control Gizmo to spin the ball in the
direction you want the shot to go.
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