GAMES MICROSOFT XBOX NIGHTCASTER DEFEAT THE DARKNESS Manuale - Pagina 12

Sfoglia online o scarica il pdf Manuale per Videogioco GAMES MICROSOFT XBOX NIGHTCASTER DEFEAT THE DARKNESS. GAMES MICROSOFT XBOX NIGHTCASTER DEFEAT THE DARKNESS 16.

Arran starts the game with one
spell from each school of magic.
He acquires new spells and spell
levels by collecting spell spheres
that he finds along his journey or
receives as rewards for helping
those in need.
Mana balls are vessels that store
spell energy called Mana. The
more mana balls Arran has, the
more mana he can store and the
more powerful magic he can
conjure. Each mana ball Arran
collects increases his mana
capacity by half a sphere.
Health power-ups immediately
heal Arran's wounds and
replenish his life force, either
fully or partially.
Mana power-ups instantly
increase Arran's stored mana.
Runes bestow Arran with special powers.
A fiery shield that envelops Arran
and absorbs evil spells and fires
them back at the enemy.
Grants Arran the swiftness
of a raging river.
The healing rays of the sun
bind Arran's wounds and restore
his health.
Gives Arran the power of
invisibility so he can hide from his
enemies as long as he stands still.
If he moves or casts a spell, he
becomes temporarily visible again.