Airgineers 3S Class Regole - Pagina 4
Sfoglia online o scarica il pdf Regole per Droni Airgineers 3S Class. Airgineers 3S Class 6.
SAFETY RULES
S1. If at any time a Drone or the actions of the Team responsible for that Drone are deemed to be unsafe or behaving
in an unsafe manner, the off ending Team's Drone may be Disarmed by the Event Offi cials and the Team may be
disqualifi ed from the Race. Serious breaches of safety of any kind may result in disqualifi cation from the Event
S2. Any Team Members entering the Live Area at any time must wear suitable eye protection
S3. Lithium Polymer batteries may only be charged when all the following criteria are satisfi ed:
a. Charging takes place in the designated Charging Zone(s) which will be defi ned by the Event Organisers in the
briefi ng
b. Batteries are contained in a suitable fi reproof LiPo safe bag whilst being charged
Failure to comply with this rule will be considered a breach of Safety Rule 1
S4. Drones may only be connected to a battery when in a designated Live Area
S5. VTX may only be powered up when your Team is about to participate in a Race – powering a VTX at any other time
may result in interference for another team currently participating in a race and will be considered a breach of S1
S6. Teams must be familiar with the Abort Signal for the event. This is typically an air horn and will be demonstrated in
the briefi ng. If this signal is given at any point during and event, Pilots must land their Drones immediately and await
further instructions from an Event Offi cial
Airgineers 3S Class Races are conducted in a Time Trial format in which each team takes turn to set a solo timed run
around a circuit which is marked out by a series of Gates and Turn Flags. Pilots must navigate around the course
passing through each Gate in the correct order and in the correct direction, passing on the outside of each turn fl ag.
Depending on the length of the course, Pilots may need to complete 1 or more laps in each Race.
All Teams will have an equal number of timed attempts over the duration of the Event. The winner is the team that
completes the required number of laps in the fastest time.
4