32 Degrees Icon-E Manuale d'uso - Pagina 4

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Chronographing
Never operate your marker without first checking the velocity and confirming that you
are firing below that required on the field of play. At no time should the marker fire
paintballs in excess of 300 feet per second. Higher velocities are not only potentially
dangerous; they often result in a substantial increase in paintballs broken in the marker.
1. Confirm that the Barrel Plug is properly installed and the marker is on "Safe."
2. Using a 5/64 hex key (not included), make sure the Velocity Adjuster Locking Set
Screw (#12B) is backed out without removing it.
3. Make sure that you and anyone within range is wearing eye protection designed
specifically for paintball.
4. While pointing the paintball marker in a safe direction, remove the Barrel Plug and
move the safety switch to on.
5. Point the marker over the chronograph and in a safe direction.
6. Pull the trigger and observe the reading on the chronograph.
7. To increase the velocity, turn the Velocity Adjuster (#12) clockwise.
8. To decrease the velocity, turn the Velocity Adjuster (#12) counter-clockwise.
9. Once the desired velocity has been reached, use the 5/64 hex key (not included) to
turn the Velocity Adjuster (#12) Set screw in until it binds against the Hammer Plug
(#24). This will prevent the Velocity Adjuster from moving during play and is required
by most competitions and fields.
10. Re-install the Barrel Plug and place the marker on "Safe."
11. Proceed to the playing field.
12. Keep the safety in the "Safe" position and the Barrel Plug in place until ready to play.
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De-Gassing
1. Make sure that you and anyone within range is wearing eye protection specifically
designed for paintball.
2. Set "Safety" switch to the safe position.
3. Point the marker in a safe direction.
4. If you are using a motorized feeder, turn it off.
5. Loosen the bottom screw from the vertical feed elbow.
6. Invert the marker so that the hopper/feeder is upside down and paintballs are no
longer feeding into the marker.
7. Remove the hopper/feeder from the marker.
8. Twisting the barrel in a counter-clockwise direction, remove it from the marker.
9. While now pointing the marker in a safe direction, move the "Safety" on/off switch to
the on position.
NOTE: There may still be a ball in the chamber! Make sure you are in a safe area to
fire the marker safely!
10. Pull the trigger and allow the marker to cycle to confirm the absence of paintballs in
the marker's breech. If a ball discharges, repeat until no more paintballs come out
of the marker.
WARNING: When removing the cylinder from the marker, it could fly off with enough
force to kill if the valve unscrews from the cylinder. LOOK at the valve when removing
the cylinder. STOP if the valve starts to unscrew from the tank. Screw it back on and
take it to a trained person for repair.
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