Yamaha PLG150-DX Manuale di avvio rapido - Pagina 5
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Press the SF "NATIVE" button that corresponds to
the slot you have the PLG150-DX installed. Set
the VelCurve to DX7.
Bank Select: From Voice mode press the PLG
button that contains your PLG150-DX board, then
use the F2 Bank option to select among the
banks. If you have loaded the data properly you
should see data in the Board bank (035/000) and
in the PLG_USR bank. The first sound in both
cases will be "Ld: DRIVER". The 035/000 Board
bank will be without the S90 effects applied. The
PLG_USR bank will have effects.
Poly/Mono Mode: You can change any of the
sounds to mono mode either at the Element level
(in the DX Simulator) or from the Plug-in Voice
level. To do this at the Plug-in Voice level:
-Press EDIT
-Press COMMON to select overall parameters
-Press F1 General
-Press SF2 PlyMode
BOARD VOICES
Select Bank 035/000 to hear the raw PLG150-DX
Board Voice Elements (without effects).
PLUG-IN VOICES
Select the PLGxUSR bank to hear the completed
Voices (where 'x' is the slot of your PLG150-DX)
with effects.
DX DRIVER Voice Bank
1 Driver: Algorithm 16 –
A favorite for bass sounds and lead sounds
because one carrier (OP1) and all other operators
are modifying the single carrier. Of course this
sound can also be used as a lead or bass sound
depending on the key range in which you play.
Velocity Sensitivity is applied mainly to the
modulators brightening the timbre as you play
harder. Operator 6 has a high number ratio (non-
whole integer) and is the feedback operator; this
means it is adding edge, noise and roughness to
the sound. On the S90 parameter side, the
INSERTION EFFECTS are the AMP SIMULATOR and
the TEMPO DELAY 1. (Hint: to view the S90 level
programming, press the INFORMATION button
from
the
main
Voice
INSERTION EFFECT to hear the basic FM tone.
screen.
Bypass
the
2 Big Punch: Algorithm 18 –
A favorite for bass sounds because one carrier
(OP1) and all other operators are modifying the
single carrier.
3 Big Step: Algorithm 18 – a favorite for bass
sounds. OP1 is being modified by all of the other
operators. Feedback loop is on OP3 and velocity
sensitivity is applied to control the timbre.
4 BreakDance: 4-note poly. Made with algorithm
6. There are three 2-operator stacks in this Voice
allowing for three distinctly different components
to sound. UNISON Switch is set to ON – limiting
this Voice to 4-note polyphony but thickening the
sound a great deal. How you use it in your music
will determine whether you should edit it for more
polyphony. As is the sound is great for adding
single note lines to techno-style music.
5 Port Fuzz : Made with the same algorithm 6 as
BreakDance. There are three 2-operator stacks in
this Voice allowing for three distinctly different
components to sound. UNISON Switch is set to
OFF – giving this Voice to 16-note polyphony.
6 Syn Pick: Built from algorithm 4, which has two
3-operator stacks. By turning off operator 4 and
operator 1 alternately you can compare the two
stacks (Remember only the carrier -the operator
on the bottom- is audible).
7 Body: 4-note poly. A unique FM sound with
metallic
pluck
instrument.
8 Ge Ge Ge: 4-note poly. Uses the "Slice" effect
to give rhythmic movement. Use Tempo control to
change speed.
9 Hip Pick: Synth bass sound with plenty of
character. You may prefer this sound in MONO
mode.
10 Retro Jam: This Voice can function as a bass
or as a unique E. Piano sound
11 Funk Hop: 4-note poly. This is a Super bass
derivative, thick and full of pop.
5
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