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録音機器 Brainworx A/DA FlangerのPDF プラグインマニュアルをオンラインで閲覧またはダウンロードできます。Brainworx A/DA Flanger 10 ページ。
Unison Technology
The A/DA Flanger plug-in was developed with the Apollo
series interfaces in mind and made compatible with Unison
preamp technology. Of course the A/DA Flanger will work
with any UAD-2 device, but to experience ultralow latency along with
important impedance, gain 'sweet spots', and circuit behaviors of the real
device, you need an Apollo interface. In order to do this, you should insert
the A/DA Flanger in the preamp insert position of Apollo's Console appli-
cation. This will greatly enhance your experience, making the tone and
behavior of your sound an exacting replication of the original hardware.
The A/DA Flanger is a second generation electronic flanger capable of
producing a broad range of sound colorations, dramatically enhancing
the effect of any amplified musical instrument, voice or percussive
instrument. The term „flanging" refers to the technique of manually
varying the speed of two tape recorders independently with the same
program material, while mixing down in recording studios. The A/DA
Flanger electronically simulates varying speed in real time, during the
performance. The capabilities of the A/DA Flanger are numerous and
astounding. Effects such as rotating speakers, chilling vibrato, „jet"
A/DA Flanger
Plug-in Manual
sounds, resonance modification, intensified studio flanging and incre-
dible filter matrices, to name a few, suggest that experimentation will
certainly find the sound you have been looking for. When two identical
signals separated by a short time delay are added together, reinforce-
ments (peaks) and cancellations (notches) occur in the output level. The
positions of the peaks and notches are mathematically related to the time
delay as can be seen in the graph opposite. The example shows the „comb
filter" that occurs at the output of the A/DA Flanger at 1 msec time delay.
If a 500 Hz signal is introduced into the Flanger at 1 msec delay, it will not
be heard at the output. However a 1000 Hz signal will be reinforced, thus
heard at the output. By changing the time delay, we move the position of
the peaks and notches up or down the audio frequency spectrum creating
flanging effects.
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