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No.
Name
5
[Add Image]
Change T-shirt Background
6
Color button
7
Print Preview
8
Details button
9
[Save]
10
[Print]
With this function, select an image file, and place an image object in place by
means of the Open button.
The image formats that GTX Graphics Lab can read out are as follows:
For image data that does not contain any transparent information:
PNG, JPEG, BMP and GIF
For image data that contains transparent information: PNG only
For details of the editing of an image object, refer to "3-4. Editing images in
GTX Graphics Lab >>P.14".
<TIPS>
When you read BMP and GIF files, the maximum size is Width: 4800 px x Height:
5400 px. Images larger than this size cannot be read, and an error message will be
displayed.
RGB=255 is treated as "White". When treating RGB=255 as "Transparent color",
using "GT Transparency" enables you to convert RGB=255 of image file to
transparent. For details, please refer to "3-1. Using GT Transparency to set
RGB=255 to "Transparent color" >>P.7".
Pressing this button enables you to change the background color of the T-shirt.
By pressing the + button, you can add any optional colors and specify up to
eight colors. When adding the 9th color, the leftmost color is deleted.
The layout is shown under the conditions that the platen grid does not exist and
the entire T-shirt view remains visible. The preview screen will be closed if you
click on a place on the screen.
After pressing this button, you can confirm a unit of measure, Grid Display, Grid
distance, any change in language setting and version information.
Select [Save] or [Save As...], and save a layout data in the form of GTPL file.
With this function, you can make your settings when creating print data.
For details, refer to "3-5. Creating print data (AR3/ARX4 file) from GTX
Graphics Lab >>P.16".
9
Screen display and functions
Function