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タイマー DGT DGT2010のPDF ユーザーマニュアルをオンラインで閲覧またはダウンロードできます。DGT DGT2010 14 ページ。 The official fide chess clock

DGT DGT2010 ユーザーマニュアル

Overview

This DGT2010 Game Timer has been designed to be used as game clock for
various two-person board games, especially Chess, Go and Draughts.
The main features are:
• 13 diff erent algorithms covering all popular timing standards
• Manual programming of all these methods
• 21 preprogrammed options for quick and ease of use
• Move counter for all options
• Time and move counter correction option during a game
• Optional sound alert to warn for running out of time
• LCD contrast correction feature
• Low battery indication
Registration methods
Introduction
Time forms a part of every sport, especially sports such as chess, go,
draughts, shogi and scrabble®. The diff erence between the players is deter-
mined not only by the potential performance level of the individual player
but also by the time the player needs in order to reach this level. The more
a sport is seen as a measure of performance the more important it is to limit
the time a player needs to make a move. This must be done in a way which is
most appropriate for the game and the sport concerned. The DGT 2010 of-
fers 13 diff erent methods for registering the timing of a game between two
players. Whilst several methods are well known, others may be less familiar.
Several of these methods have been in use for a long time; others are the
result of the possibilities off ered by modern electronics. Every method has
its own charm and has an infl uence on the manner in which a sport is expe-
rienced. The traditional "quickie" of 5 minutes per person is diff erent from
3 minutes using "Delay" or "Bonus" in which every move attracts an extra
3 seconds of thinking time, although the total thinking time for a game is
hardly any diff erent. We recommend players to experiment with the vari-
ous methods which the DGT 2010 off ers. It can add an extra dimension to
a favorite sport.
1.
Time Rapid and Blitz (Options 1, 2 and 3)
This is the simplest way to indicate time. Both players are receive one period
of time in which they must make all moves.
2.
Time + Guillotine (Options 4 and 5)
The fi rst period is used to play a predetermined number of moves. The
second period, the Guillotine, is used to complete the game. 1 Period +
Guillotine is similar to "Rapid and Blitz" but with a slower start. Notice that
the guillotine time is added for both players when one player used all fi rst
period time (not after the completion of e.g. 40 moves).
3.
2 x Time + Guillotine (Options 6 and 7)
For an even quieter start it is possible to play a game with two periods be-
fore the Guillotine. Notice that the second and guillotine time are added
when one player passes zero time.
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