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press
YES
and
start
the cassette
playback.
It"
the
data
on
tape
matches
the
data
in
the
DX
1
1
,
the
LCD
will
show
"Verify
Completed".
If
not,
the
LCD
will
show
"FRR".
(3)
Load 32 Voice?
This loads
32
voices
from
tape
into the
DXll
voice
memory
bank
I,
Make
sure that
INT Memory
Protect
(p.9)
is
oiT,
and
press
YES. The
LCD
will
show "Load
all
ready?"
so press
YES
again
and
start
the tape play-
back.
The
LCD
will
show "Tape
to
INT
1"
and
display
the
voice
number
1-32 currently
being loaded.
When
finished,
it
will
display ''Load
Completed".
If
the
data
from
tape
is
incorrect,
it
will
display
"ERR''.
(4)
Load
1
Voice?
Yoa
can
choose
any
voice
(1-32) to
load
from
tape
into
the
voice
edit
buffer
of
the
DXIL
Press
YES.
The
LCD
will
show "Tape
'.'*.'
to
BUFF?".
Press
1
32
to select
the tape
data
(1-32)
you
want.
Then
press
YES
again
and
start
the cassette
playback.
The
LCD
will
show
"Search
Tape
xx" and
wait
for the selected
voice
data.
When
the
data
arrives,
the
LCD
will
show "Load
Completed",
The
voice data
will
be
in
the
edit buffer,
so
you
will
need
to
Store
it
into
a
DXI
1
voice
memory
(see
p. 7).
In
''Load
1
Voice"
mode, you
may
fast-forward
or
rewind
the
tape
to get to
the voice
data
you
want.
(This
will
not
work
for
any
other tape load
mode.)
(5)
Save
32 Performance
(6)
Verify
32 Performance
(7)
Load
32 Performance
(8)
Load
1
Performance
(9)
Save Setup
(10)
Verify
Setup
(11)
Load Setup
These jobs
let
you
save
and
load
performance and
setup
data
to
and from
cassette tape.
(For Setup
data, press
NO
to select
the
type of
data, as
explained
in
[21]
Car-
tridge.)
Operation
is
the
same
as
saving
and
loading
voices,
as
explained above.
During Load,
Verify or
Load
I
,
the
format
number
of the
data being read
will
be
shown
in
the
upper
right
of the
LCD.
Data
of an undesired format
will
be skipped.
[23]
Combine
Each
voice
memory
includes
settmgs
to
determine
how
the
voice
will
be
affected
by
controllers (wheels,
breath
controller,
etc.)
and incoming
MIDI
control
messages
—i.e..
'Controller'
parameters.
When
Combine
is
On,
each
newly
selected voice uses
its
own
settings.
By
setting
Combine
Off,
you can
preserve the current
settings,
meaning
that
each
selected
voice
will
be controlled
in
the
same
way.
Combine
off/on
affects
the voice pa-
rameters
set
using tVont panel switches
20—29.
When
power
is
turned
on.
Combine
will
be
On.
Effects
t
Three
types of
effects
are available,
and
four
settings for
each
effect
can
be
memorized.
A
Performance
Memory
can
use
any one
of
these
12
effects.
While
editing
an
EtTect,
you
can
copy
data
from
an
Effect
memory
!
4
to
another
Effect
memory
1
4.
Hold
down
STORE,
and
use switches
A
-D
to select
memories.
[24]
Delay
This
is
a
transposed delay
effect.
When
this efTect
is
used
in
a
Performance,
it
will
affect
only
the
first
in-
strument.
Repeatedly
press
24
to select
Delay
14.
Then
press
YES.
and
repeatedly
press
24
to
step
through
the
four
Delay
parameters.
(You
will
then
cycle
back
to
selecting
Delay
1-4).
This
Delay
effect
is
made
by producing
additional
notes while reducing
the
output of
the
operators
until
the
level
of
the voice
is
60dB.
There
will
be
a
naturally
decreasing delay
effect
whether
or not
the
voice has
K
VS.
but
if
the
KVS
ol^
the
voice
is
7,
the
first
delayed note
may
be louder than
the original note.
(You
can
adjust
this
with
(4)
Effect Level.)
Up
to
four delay notes
can
be sounding simultaneously.
When
the
fifth
delay note
is
played, the
first
delay note
will
be turned
off.
(1)
Delay
Time
(Q.01-1.
28s)
This
is
the
time
between
echoes, displayed
in
seconds.
(2)
Pitch
Shift
(-24-+24)
You
can transpose each delayed note
up
or
down
by
semitones.
-24
is
two
octaves
down, and
+24
is
two
octaves
up.
However,
the
DXll
note range
is
limited
to
about
8
octaves,
and
notes
falling
outside
of
this
range
will
be "folded back."
(3)
Feedback (0-7)
This
regulates
how
the Velocity
of each echo
is
decreased,
and
indirectly
determines
the
number
of
echoes.
If
you
play
a
note
strongly
(high
velocity),
there
will
be
more
repeats before the velocity
drops
to
0.
(4)
Effect
LBvel(0-99)
This determines
the
Velocity of the
first
echo.
When
set
to 99,
the
first
echo
will
have
the
same
velocity as
the
note
you
play.
As
with Feedback,
this will
indirectly
determine
the
number
of
echoes.
[25]
Pan
This
effect
automatically
moves
the
sound between
outputs
I
and
II.
You
can
use
it
in
a
performance
when
2 instruments are
active.
Press
YES,
and
use the
PA-
RAMETER
switches
to select
the three
Pan
parameters.
Repeatedly
press
25
to select
Pan
I
4.
Then
press
YES,
and
repeatedly press 25
to
step
through
the three
Pan
parameters.
(You
will
then
cycle
back
to selecting
Pan
1
4).
ft
i
21