Digital Game Technology 10630 매뉴얼 - 페이지 6

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5.

Starting a Game

When you have selected an option with a pre-programmed setting, make sure that the
lever is up for the player who will be white. The player color is indicated with the
symbol on the display. Now start the game, and the timer, by pressing the
in the middle. Starting the DGT NA at the beginning of the game with the proper player
designated as white will keep an accurate record of the move numbers, something that
may be especially important in the Bonus Tournament options.
6.

Temporarily Stopping the Timer

During the course of a game you can temporarily stop the timer by quickly pressing the
button. Restart the timer by pressing the
2 seconds starts the time correction procedure, cf. section 8).
7.

Audible Signal

The DGT NA can give audible signals near the end of a time control. When this function
is on, it will give a short beep 10 seconds before every time control and also for each of
the last 5 seconds of the time control. At the last second before time control, a full
second beep sounds. However, the audible signal is given only when the "sound on"
icon is visible on the display. The sound function can be switched on or off by pressing
button while the clock is stopped. All the options have the sound off by default.
8.

Time and Move Counter Correction

During a game you can change the time that is currently displayed. Hold the
button for two seconds until the far left display digit starts blinking. Now the times of
both players can be corrected, digit by digit. To change the blinking digit, press the
or
button. Press the
the move counter can be corrected: decrease or increase by pressing the
button. When the value is correct, press
resume the countdown based on the corrected times. See section 18, "Adjusting the
time" for specific aspects of some options.
9.

Manual Settings

Each timing method has an option number to allow manual setting of all the method
parameters. After selecting a manual option number (e.g., option 04 for Time + Sudden
Death) the parameters for this method must be set, digit-by-digit.
First, the main time control for each player must be set. After this, a number of
parameters follow, depending on the selected option. See the table below for the
manual set parameters for all manual options.
Change the currently blinking digit with the
appears, press
change a digit, just press
When you have finished entering all the parameters the display will show the Pause
symbol > || and both players' clock times. Now the clock can be started: refer to
Operation paragraph 5 for further instructions.

10. Parameters that need to be programmed for manual settings

The zeros in below list are displayed when the clock is not previously programmed or
reset.
When setting the clock, first the hours and minutes are set, separated by a colon (:).
After this the display will change to allow setting of the seconds preceded by a period (.)
In this table hours:minutes.seconds are shown in one line as 0:00.00.
8
button to move to the next digit. After the player's time,
. This causes the next digit to start flashing. If you don't want to
.
button again (pressing longer than
. Now press
or
button. When the desired digit
button
or
to restart the timer to