DOF Reality M2 설정 지침 - 페이지 8
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DOF Reality M2에 대해서도 마찬가지입니다: 설정 지침 (14 페이지)
Setup Instructions DOF Reality M2
Another potential software solution is the older version of motion cancellation called OpenVR Input Emulator.
Though it is no longer being developed, there is still limited support from the community via its download page
here: https://github.com/matzman666/OpenVR-InputEmulator/releases.
HTC Vive/Vive Pro: https://dofreality.com/HTCMotionCancellation.pdf
Oculus Rift setup: https://dofreality.com/OpenVR.pdf
* For Pimax users, the PiTool can potentially be utilized for VR Motion Compensation:
https://www.pimax.com/pages/pitool. In PiTool, turn on a Valve Index controller, select it as the sensor in
PiTool "Motion Cancellation' and open the game. However, support is not guaranteed and it may not work
properly.
** The Oculus driver for SteamVR is made by Valve and not by Oculus as they only support their own closed eco-
system. This causes issues with 1) big motions on Oculus devices might see a black border on the edge of your
view and 2) rotation is not always compensated correctly.
Hardware/Non-Software Based Solutions for Motion Compensation
1) For VR headsets with inside-out tracking, consider covering one of the cameras with tape. It will prevent the
headset movements from being tracked in the environment and provide some VR motion compensation without
significant side effects and the need to use motion compensation software:
https://www.youtube.com/watch?v=ksy7AxjbcD0
2) For the Oculus Rift, attach the sensor to the platform using the DOF Oculus mount and cover the cameras on
the VR headset. This disables the 3D tracking, which prevents the camera from jumping around in the game.
However, this method also disables the rotation tracking, so if the motion platform turns on its yaw axis, you will
have to turn your head to look forward in game. It is suggested to limit the Yaw movement in your motion
platform software to make the rotation just enough for you to feel then you will not have to turn your head to
look forward in the game. This of course is not ideal but doesn't require motion compensation software.
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