GAMES MICROSOFT XBOX NFL FEVER 2002 Manual - Page 10
Browse online or download pdf Manual for Video Game GAMES MICROSOFT XBOX NFL FEVER 2002. GAMES MICROSOFT XBOX NFL FEVER 2002 16 pages.
Also for GAMES MICROSOFT XBOX NFL FEVER 2002: Manual (18 pages), Manual (18 pages)

Reading an Offense
When playing defense, look at the offense's formation and personnel
to get a feel for what they will do before the ball is snapped.
Offensive Positioning Cues
How many receivers and tight ends are on the field? Three or more
wide receivers indicate a pass play is coming. When two or more
tight ends are in the game, look for the offense to run the ball.
Where is the tight end lined up? The side of the formation
where the tight end lines up is the "strong side" of the offensive
formation. If a running play is called, it will usually be to the
strong side.
Where is the QB lined up? If the QB is not in position to take the
snap directly from the center, in shotgun formation, the offense is
most likely to pass.
What are the down and distance? If the offense needs more than
eight yards to get a first down, they are more likely to pass than run.
Are there three receivers lined up on one side of the formation?
It's likely the receivers will run crossing routes designed to confuse
the defensive backs and linebackers.
Busting a Move
You're going to love the way players respond to your commands.
The instant you hit the button, your player reacts. This is especially
obvious when you are running the ball and all the more reason to
bust out some special moves.
16
Remember – waving bye-bye is always polite when
you blow by the defense.
When controlling the ball carrier, the following moves are available:
Spin: Press B to leave tacklers grasping air.
Turbo: Press A to unleash a burst of speed.
Stiff arm: Press Y to keep the tackler at arm's length.
Dive: Press Black to lunge ahead for extra yardage.
Juke: Pull either trigger to sidestep tacklers.
Lateral: Press White to toss the ball to a teammate.
Hurdle: Move the right thumbstick up to jump over a player.
Showboat: Move the right thumbstick down/right/left to show off.
Shoulder charge: Press X to deliver a hit to a would-be tackler.
COACH'S TIP
Press A for turbo multiple times on the same play, but the combined
presses cannot exceed one second. For example, you can do two
half-second turbo boosts on a single play.
17