GAMES MICROSOFT XBOX NIGHTCASTER DEFEAT THE DARKNESS Handmatig - Pagina 5
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he world has fallen into never-ending night,
plagued by a strange darkness called the
Layman's Curse. It descended on the fields
like a cold, black mist, smothering the life
from all it touched, leaving the ground scarred and
barren. It is an evil spell conjured by the Nightcaster
in its bid to destroy humanity.
But the world has a champion, a young boy named
Arran, whose fate is about to be revealed.
One day, while playing with his friends, Madelyn and
Lochran, Arran encounters a mysterious glowing Orb.
It tells Arran of the Nightcaster and of its plot to destroy
the world. Arran, it explains, is the chosen one, the
redeemer who must fight the evil and relight the world.
Yet, victory will come at a high cost. Arran must learn
the ways of magic, but to do so he must be hidden away
for many years, away from his friends, his homeland,
and his parents. It is the only way. Reluctantly, the
boy agrees.
Years later, the fledgling wizard emerges to discover his
parents dead, his land consumed by evil, and his friends
leading a rebellion against hoards of vile creatures
inhabiting the world.
There is no time to spare. Armed only with an ancient
spell book and a staff made from a branch of the sacred
Yew Tree, Arran sets upon his quest to reunite the four
essences of Magic—Fire, Water, Light, and Dark—to
gain the power he'll need to defeat the Nightcaster.