LEGO The Battle of Helm's Deep Gebruiksaanwijzing - Pagina 5

Blader online of download pdf Gebruiksaanwijzing voor {categorie_naam} LEGO The Battle of Helm's Deep. LEGO The Battle of Helm's Deep 16 pagina's.

Siege ladders
Both players can use the siege ladders to climb up or down the walls. The spaces on the
ends of siege ladders are next to the neighboring spaces on the board and walls. Move
and fight on siege ladders as usual.
Archery
If you use archery, attach one end of the rangefi nder to the head of your Archer and
the other end to the head of any enemy within range. Roll the LEGO Dice again to
fi nd out what happens.
The One Ring or Sword
On target! The enemy figure loses 1 health.
Health
• Each Leader has a matching health bar and starts the game with 4 health.
If a Leader loses all 4 health it is defeated. Remove the fi gure from the board.
• Warriors do not have health bars. If a Warrior loses any health it is defeated.
Remove the fi gure from the board.
• If you use a Healer's special skill, restore up to 2 health to one of your Leaders
anywhere on the board. Leaders can never have more than 4 health.
You cannot restore health to a defeated Leader.
Gates
If the Uruk-hai player moves 3 Uruk-hai fi gures onto the 3 spaces in front of
the gates, remove the lock and open the gates.

Winning the game

The fi rst player to defeat all the enemy Leaders wins the game.
If you are the Uruk-hai player, you can also win if you have one of your fi gures
stood on the target space shown on the mission map at the end of your turn.
Leaders
General
Special skill:
Do not move. Put a
defeated Uruk-hai
Swordsman on an empty
reinforcement space.
Uruk-hai
Archer
Special skill:
Do not move. Use
archery to attack one
enemy within range.
Skull
You miss! Nothing happens.
Warriors
Berserker
Special skill:
Move up to 2 spaces. Then
choose one enemy figure
next to your Berserker.
That figure loses 2 health.
Swordsman
No special skill.
5