DiBiQuadro MercuryRec Podręcznik użytkownika - Strona 5
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GUI:
tooltips
Mode
The graphic engine has been designed
with a purpose in mind: keeping a clear
indication of the status of the elements
without altering their 3D rendering on
the scene. Tooltips serve this purpose
perfectly especially when dealing with
knobs status. A typical approach to this
problem would be to compress the
height of the knobs trying to prevent
the user to commit parallax errors. As a
side effect the graphic designer would
be forced to take into account this
constraint by limiting the 3D depth of
the scene.
Another good reason to use a tooltip-
based approach is to allow the update
of the knobs status by using an Edit
Mode.
The tooltip approach
and
Edit
5
EDIT mode
When using a state-of-the-art system –
see
minimum
requirements
product webpage – the GUI is able to
deliver
more
than
reasonably low CPU usage for a super
fluid knob tweaking and a hyper
realistic meter response.
The Views
Two 3-dimensional views are available
with this release: a more standard "2D
like" and a "full 3D style". These views
can be swapped by double-clicking on
"SwitchGui.bat"
"SwitchGui.sh"
(MacOS),
located
in
your
installation
folder,
restarting
your
operation affects all the instances of
the plugin.
Note:
"SwitchGui"
permissions on your MercuryRec VST3
folder.
in
the
60
FPS
at
a
(Windows)
/
which
is
plugin/renderer
and
then
by
sequencer.
This
requires
write