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GAMES MICROSOFT XBOX NFL FEVER 2002 Manual
CONTROLS: DEFENSE
Defense (Before the Snap)
Action
Display play diagram
Cycle through players
Call audible
Shift defensive line
Cycle through players
SPECIAL TEAMS CONTROLS
Punting/Kickoff Returns (Ball Carrier)
Action
Call fair catch
Kneel in end zone
Kicking (Kickoffs/Placekicks/Punts)
Action
Set direction of kick
Set strength of kick
Note: The higher the red arrow travels on the kicking meter, the harder
the ball will be kicked. On field goals, the arrow will swing faster the
farther the ball is away from the uprights.
COACH'S TIP
Two or more people can play on the same team. While on offense,
one person always controls the quarterback, but the others can
choose who they want to control by pressing X.
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Button
Y
Left trigger/Right trigger
Black
B + D-pad
X
Button
Y
Black
Button
A
A
Defense (After the Snap)
Action
Button
Control player
D-pad
Turbo
A
Dive/Tackle
B
Switch to player
nearest ball
X
Jump
Y
Dive for pass
Black
Spin
White
Swim
Left trigger/Right trigger
Defense Controls
Swim
(After the Snap)
Control
player
COACH'S TIP
Hide your play selection from your opponent by using the triggers.
Pull and hold the right trigger to hide the highlight. Before selecting
your play, pull and hold the left trigger to keep the playpicker on
the screen.
Note: When controlling the offense, you can have the CPU execute a
play for you, whether it is a run or a pass. You still have to snap the
ball, but then you can sit back and watch the action.
Swim
Spin
Dive for pass
Jump
Dive/tackle
Player nearest ball
Turbo
9