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GAMES MICROSOFT XBOX NFL FEVER 2002 Manual

Controller Options

When it comes to control, you can never be too picky. To adjust
your controller options, press
just before starting a game. You also can access these settings
during a game by selecting Controllers from the Pause menu and
then pressing
.
Y
Controller Lock Set Controller Lock to your favorite position, and
you'll always control the player in that position—no matter who has
the puck. To call for a pass, press
Shot Aim Set this to Manual if you want to aim
your shots with
L
, or leave it on Auto to enable
automatic shot aiming.
Aiming Control Set this to Inverted if moving
down on a shot should aim the puck
L
toward the top of the net. Note that
Aiming Control makes a difference only
if Shot Aim is set to Manual.
Pivot Control Set Pivot Control to
Toggle if you want to spin 180
degrees with one pull of
then spin back by pulling again.
Leave it set to Hold Down, and
you'll keep your player rotated
until you release
l
.
Vibration Set this to Off if your
poor hands can't take anymore
abuse from the controller vibration
on big hits.
Line Changes Set this to Manual if you
want to control line changes with
Otherwise, leave it set to Auto, and line
changes will happen automatically.
All controller settings are saved in your
user profile.
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on the Assign Controller screen
Y
.
A
and
l
?
.

Fighting and Fuses

Fighting is a part of hockey, so you'd better know how to recognize
the signs of a simmering player and how to handle yourself when
someone decides to blow off a little steam in your direction.
Fuse
The player fuse is what determines how much punishment a guy
can absorb before he decides to take things personally. Some
players have short fuses, which means they tend to drop the
gloves more readily than their even-tempered colleagues.
Your player's fuse is represented by a vertical bar on the ice next
to his name. When that bar is depleted, it's likely that the next bit
of contact will set him off. Then, it's fight time!
Fight Controls
Pre-Fight
When two players start circling each other on the ice, it's almost
fight time. But, you can try to avoid the scrap by rapidly pressing
. On the other hand, if you really jackhammer
B
the fight will start.
In the Fight
When the gloves are off, you're committed to the fight, so you had
better defend yourself.
Jab
L
A
Heavy Punch
l
B
r
Uppercut
X
Grab and Punch
Y
JD's Tip
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The refs might let you fight, but they won't let you go
15 rounds. If the fight isn't decided within 30 seconds,
the officials will skate in and break it up. But, win,
lose, or draw, both guys will win a free trip to the
penalty box.
, chances are
A
Bob and Weave
Duck
Block
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