Yamaha S70 XS Руководство - Страница 3
Просмотреть онлайн или скачать pdf Руководство для Электронная клавиатура Yamaha S70 XS. Yamaha S70 XS 4 страницы. Music production and performance
Также для Yamaha S70 XS: Брошюра и технические характеристики (2 страниц), Руководство по установке (6 страниц), Брошюра и технические характеристики (6 страниц), Руководство (12 страниц)
Remember: you must play and make sounds into the microphone simultaneously for the Vocoder to
sound. It is NOT an effect for the vocal; it is rather using the vocal input to modify a synth sound.
The settings for the A/D input are global for VOICE mode, but can be customized on a per Performance and
per Multi basis. Although the MIC ON/OFF button is 'live' (analog) at all times, in a PERFORMANCE program
or in a MULTI program you can customize the A/D PART settings and store them with the program. What
this means is, for example, if you know you do not want to use the microphone at all in a particular
PERFORMANCE or MULTI setup you can set the parameters within the PERFORMANCE program to control the
A/D INPUT. It is possible to call up a PERFORMANCE or MULTI where the microphone is not active – just as
well as it is possible to recall a PERFORMANCE or MULTI where the microphone is not only active but specific
effects have been applied and are ready to go.
Let's assign the A/D INPUT (microphone) to a PERFORMANCE
No matter how you left the A/D INPUT setup for VOICE mode, the settings you make for a PERFORMANCE
are totally independent. This way you can leave the A/D INPUT routed to the VOCODER in VOICE mode and
still use it normally in a PERFORMANCE or MULTI. And vice versa, if you have the microphone setup for
normal use in VOICE mode, on a per PERFORMANCE and per MULTI basis, you can set it up as you require.
They are entirely independent.
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Call up a PERFORMANCE
•
Press [EDIT]
•
Select "COMMON" > press [ENTER]
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Select "A/D OUT" > press [ENTER]
There are two pages of parameters. On page 1 of 2 you can route the A/D input to the main L&R outputs, to
the assignable L&R outputs, to just the assignable left or just the assignable right output, or you can route it
to the "Vocoder". Also on this page is the relative Volume (compared to the other sounds in the
PERFORMANCE), the PAN position of the A/D signal and the OUTPUT SELECTION.
For now just assign the A/D OUTPUT SELECT = L&R (the main outputs) for normal sound.
On page 2 of 2, you will find parameters to send the VOICE to the CHORUS processor, and the REVERB
processor. The DRY LEVEL is the main signal without effects, and lastly the INSERT EFFECT SWITCH.
Let's see where you can find a dedicated real time access for these parameters. On the left front panel you
have four knobs and five rows of quick access parameters. There is a row for "Mic" – you can access this by
pressing the buttons to the left of the LEDs. If the top row is currently lit, you can reach the MIC row either
by pressing the TOP button twice or the BOTTOM button five times. In other words the function scrolls
around in either direction.
makes it very convenient to adjust any parameter on-the-fly, yet you can, if you wish, return it to its original
value without guessing.
Now let's setup a PERFORMANCE built around a VOCODER Voice as PART 1:
If you desire to add a Vocoder sound to an existing PERFORMANCE you will want to either rearrange the
currently assigned Voices or at least plan ahead so that you can meet this requirement. The VOCODER
must be assigned to PART 1, always.
•
Press [PERFORM] to enter PERFORMANCE mode
•
Press [JOB] > Select " INITIALIZE" and initialize a Performance location or go to USER 4 by pressing
the BANK INCREMENT button. There are 128 Initialized Performances in this bank
The MIC row has: VOLUME, PAN, CHORUS SEND
and REVERB SEND.
These are the same parameters you would find on
the EDIT screen we outlined above. Very useful in
this screen is when you use the knobs to edit the
value you will see it change in the screen... but at
the bottom of the screen you see two rows of
values. The top value is the current-value, the
bottom value is the originally stored-value. This
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