Disney Pirates of the Caribbean: Dead man's chest Руководство пользователя - Страница 9
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SHIP UPGRADE OPTIONS:
Upgrade Hull Increases the amount of damage the ship
\
can withstand.
Upgrade Sails Increases the ship's top speed.
Upgrade Rudder Increases the ship's turning ability.
Add Cannons Adds more firepower.
Upgrade Cannons Improves the range of the cannons.
Upgrade Shot Tightens the cannon shot spread.
Sea Dogs Increases the cannon reload rate.
Shipwrights Increases the ship's repair rate.
Surgeons Increases the speed wounded crew gets
back to their post.
VIEW STATS SCREEN
The Stats screen shows your success rate and ranking over the course
of the various multiplayer matches you have fought.
Multiplayer Statistics
Rounds Played
Total multiplayer rounds played.
Rounds Won
Total multiplayer rounds won.
Enemies Sunk
Total enemies sunk in multiplayer matches.
Ships Lost
Total ships lost in multiplayer matches.
Boarding Wins
Total times the Pirate Captain has won a
Ship Boarding.\
Pirate Ranking Table
Lists the top
10
players by PSP system nicknames and the multiplayer
Round Win Percentage.
Displaying the Ship Status
You may wish to know the specific status of the each of your enemies.
Press the SELECT button to toggle the enemy ship status on and off.
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S
HIP
There are five ship classes you may choose from to use in battle. Over the
course of the game, you will be able to upgrade each of these ships along
its own special upgrade path.
SLOOP
Sloops are small ships that have excellent speed
and turning radius. They hold the smallest number
of cannons and crew compared to other ships, but
what they lack in power, they make up for in their
ability to dart around larger ships.
Special Ability: Forward Firing Cannons –
Press the
BRIGANTINE
The Brigantine is a slightly larger ship than the
Sloop and holds a little more crew and more
cannons. Its starting speed and turning radius is a
little slower than the Sloop. With greater cannon
range to start, it can maintain speed and keep a
safe distance between larger ships.
Special Ability: Double Shot – Once all the
cannons are loaded, press the
initiate the double packing of cannons. As the
cannon status bar fills, you can fire the cannons
while the guns are double packing.
FLUYT
The Fluyt is a good middle balanced ship, with a
respectable maximum crew size and a good number
of cannons in her hold. The starting range of the
cannons is a little low. However, she makes up for
it in accuracy and a good starting armor value to
protect against damage from other ships.
Special Ability: Water Mines – Press the
button to drop a floating powder keg. If any ship
collides with one of these floating mines, the keg
will explode, causing damage to a ship's hull.
FRIGATE
The Frigate is a larger ship. What it lacks in speed, it
makes up for in firepower. Over the course of ship
upgrades between rounds, this ship can become very
powerful and dominate the seas. With a larger crew
to handle the cannons, she can cause some serious
damage to those who do not respect her might.
Special Ability: Hard Tack – Press the
to activate Hard Tack and for a short time this
ship will have better turning ability. The Frigate
will be able to turn faster and sharper than a
Sloop! This ability needs to charge up before it
can be used again.
C
LASSES
4
button to fire the
Forward Cannons.
button to
button
15