DSC PC1000 Kullanım Kılavuzu - Sayfa 4
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ZONE BYPASSING
Bypassed zones do not cause an alarm. Use zone bypassing when access is needed
to part of the protected area. Also, damaged wiring or contacts on a zone may be
temporarily bypassed until repairs can be made so that the panel can be armed.
To bypass zones, enter (*],[1] and the zone number(s) to be bypassed (i.e. [1] for
zone 1, [2] for zone 2). To remove all bypasses, enter [*],[1],[0]. The zone lights
which are ON indicate bypassed zones. Press [#] to return to Ready.
When the system is installed, the ability to bypass certain zones may be eliminated
for security reasons. In this case, the zone lights for those zones will not come on in
response to the bypass command.
The "System" light is ON as long as at least ONE zone is bypassed.
Do not
unintentionally bypass zones when arming.
Programmed zone bypasses are
automatically cancelled each time the panel is disarmed and must be re-applied
before the next arming.
TROUBLE DISPLAY
The control panel continuously monitors a number of possible trouble conditions. If
one of these conditions occurs, the keypad sounder will beep and the keypad
"System" indicator will come ON. Press the[*] then [2] keys to display the type of
trouble. The zone lights indicate the type of trouble condition.
ZONE LIGHT
TROUBLE
1
Low Stand-by Battery
2
AC Power Failure (see note below)
3
Zone 4 Emergency Circuit Trouble
4
Unsuccessful Communication Attempt with Monitoring Station
Press the [#] key to return to Ready.
NOTE:
The keypad buzzer will not sound for AC failure until there is also a low battery
condition. The "System" light will come ON as soon as AC fails and will remain on until
AC restores.
ALARM MEMORY DISPLAY
If an alarm occurred during the last armed period, the "System" light will be ON.
Press the[*] then [3] keys to display the zone(s) which caused the alarm.
Press[#] to return to Ready.
ALARM TEST
Press [ *l then [4] for a 2 second test of the keypad lights, keypad sounder and the
bell/siren alarm.
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PROGRAMMING ADDITIONAL ACCESS CODES
Programming additional access codes can only be done with the Master Code.
To
program a new access code, enter [ *l, [5] and [Master Code]. Zone light 1 will
be ON to indicate that the Master Code is already programmed. If other codes are
programmed, the respective zone lights will be on (i.e. zone light 2 will be ON to
indicate that a second code has been programmed).
Press any key from (2] to (4] to select which of the 3 additional codes is to be
programmed. The zone light will flash to indicate which code is being programmed.
Now enter a (4 digit access code]. Do not use the[*] or[#] keys as part of the code.
The system will acknowledge the new code by beeping several times. The zone light
will stop flashing and remain ON to indicate a programmed code. After the new code
has been entered, enter a number from [2] to (4] to program another code, or press
[#] to return to Ready.
If ( ****l instead of a (4 digit code] is entered, any previously programmed code
in this location will be eliminated. The zone light will go OFF after [ * * * *] is entered
to indicate that there is no longer a code programmed in this location.
Note that during code programming, the zone light is ON steadily for codes which
have already been programmed. Note that the Master Code is always indicated by
the zone 1 light. To program a new Master Code, enter [ *], (5], [CURRENT Master
Code], (1], [NEW Master Code]. Do not enter[*] or[#] as part of the new Master
Code, and do not try to erase the Master Code by entering[****].
Summary:
To program a new code:
Enter(*], [5], [Master Code], (2 to 4], (4 digit code]
When code is programmed, press[#] to return to Ready.
To eliminate an existing code:
Enter [ *], [5], [Master Code], (2 to 4], [****]
When code is erased, press[#] to return to Ready.
QUICK-ARM FEATURE
When the Quick-Arm feature is enabled, the panel may be armed simply by entering
[*],[OJ instead of a 4 digit code. The [ * ], [OJ command will not disarm the panel. This
feature is useful when individuals are required to arm the system, but are not desired
to be able to disarm it as well. In the home, this feature could be used for visitors, and
in a commercial application, it could be used with junior employees and maintenance
staff.
To
activate the Quick-Arm feature, enter [ *l, [5], [Master Code], [5] (note that keys
1 to
4
are used to program codes). When the command is entered, the keypad will
beep 3 times if the feature is being enabled and will beep once if the feature is being
disabled.
Press
[#]
to return to Ready.
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