4ms Sampler Kullanıcı Kılavuzu - Sayfa 6

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Next, let's try shortening the loop: turn the Length knob down a bit. As you turn Length
down from 100% to 50%, the length/tempo will go from the full sample file length to
under a second. From 50% to 0%, the length/tempo gets very short (~250ms down to
~8ms), and a decay envelope is applied to make it percussive.
All
Length
The Length CV jack can also be used to change the Length. It accepts voltages from 0V
to +5V.
Length
By now you should see how changing the Length moves the end point of the loop. The
starting point of the loop is set by the Start Pos. Try turning this knob to see how this
changes your loop. The knob works by percentage of sample file time: so setting Start
Pos to 50% will make the sample start from the half-way point. Setting Start Pos to
Start Pos.
100% doesn't give you much sample left to play, so you'll hear a short blip.
The Start Pos. CV jack can also be used to change the Start Pos. It accepts voltages
from 0V to +5V.
Start Pos.
Start Pos
shifts entire
sample window (start and
end points)
Length
changes end point
Pitch
stretches window when
Length > 50%
Reverse
The Sampler can also play samples backwards.
Simply tap the Reverse button to toggle reverse
or forward playback. The button will be blue
Reverse
when it's in reverse mode, and off when it's in
forward mode. In reverse mode, it plays from the
ending position towards the starting position.
You also can fire a trigger into the Reverse jack
to toggle forward/backwards play.
Reverse
Try this: hit Reverse while a long sample is playing forwards. The sound will reverse
immediately and start playing backwards towards the start position. You can even keep
hitting Reverse rapidly to keep a sample "up in the air".
When playing in reverse while Length is less than 50%, an attack-only envelope will be
applied to the playback (as opposed to the decay-only envelope applied to forward
playback with Length under 50%)
Notice that changing Start Pos does not change your tempo; it shifts the
starting and ending points of the loop together, keeping a constant time.
On the other hand, Length changes the total time by changing the end
position and keeping the starting point constant.
Let's do an experiment and see how Pitch and Length are related to the
tempo of a loop. Set Length to 75% and turn Pitch to a few different
settings while you loop a sample. Do you see how the tempo of the loop
changes as you change Pitch? It should get shorter as Pitch gets higher.
Now set Length to about 40% and play with Pitch. Do you see how the
tempo of the loop does not change? That's because with Length under
50% the playback time is constant (regardless of Pitch). With Length
over 50%, the audio sample data that's played is constant, even though
it's stretched or shrunk. So if you set Start Pos and Length to capture a
particular part of a sample (let's say it's a human voice saying the word
"hello"), then as long as Length is over 50%, it will always play the word
"hello" even as you adjust the Pitch.
Page
Pro tip: The tempo of a loop can be
6
of
20
harnessed by using the
Out
jack. This jack will fire a
trigger whenever the sample
loops, restarts, or stops
playing. Try patching
Out
to a clock divider (such
as the RCD or QCD) for a
sample-based master clock!
End
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