Automaten Hoffmann Dolce Vita Montaj Kılavuzu - Sayfa 9

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Automaten Hoffmann Dolce Vita Montaj Kılavuzu
RULES OF PLAY: 8 BALL
OBJECT OF THE GAME:
8 Ball is a simple game enjoyed by players of all skill levels. It is a Called Shot Game, meaning that players must announce their intended
shot in advance in order for it to count. In 8 Ball, one player shoots at solid balls (numbers 1 though 7), while the opponent shoots at
striped balls (numbers 9 through 15). The player who pockets his or her ball group fi rst and then sinks the 8 ball is the winner.
THE BREAK:
The balls are racked as shown in the illustration. A flip of a coin determines which player gets to break. In subsequent games, the loser of
the previous game gets to break. The cue ball must be placed behind the head string and the shooter must either : (a) pocket a ball, or (b)
drive four balls to the rails. If the shooter fails to make a legal break, the opponent has the option of accepting the balls in this position or
re-racking the balls and shooting the opening break again.
If any balls are pocketed on the break: the shooter stays on the table, however the table is still Open, meaning that the choice of the
stripes or solids is not yet determined. The choice of stripes or solids is determined by the fi rst called shot made aft er the break.
If the 8 ball is pocketed on the break: the shooter stays on the table with the option of spotting the 8 ball and continuing play, or
re-racking the balls and breaking again.
If the shooter scratches on the break: if the cue ball is pocketed on the break : (a) all balls pocketed remain pocketed, except the 8 ball
which is spotted, (b) the table is open, (c) the opposing player has the cue ball in hand and may place it anywhere behind the head string
and shoot at any ball that is not behind the head string.
PLAYING THE GAME:
Aft er the break, regardless of whether any balls were pocketed on the break, the table is Open, with the choice of stripes or solids deter-
mined by the next legally pocketed ball.
In the course of play, a shooter must call each shot in advance, by indicating the ball to be made and the pocket into which it will be
made. It is not necessary to indicate details such as cushions, banks, caroms, etc. Failure to make the shot as called results in a loss of
turn. If the shot is made as called, then any other balls pocketed remain pocketed. However, if the called shot is not made and any other
balls are pocketed, then the shooter's ball(s) that were pocketed would be spotted and any of the opponent's balls would remain
pocketed.
In order to execute a Legal Shot, the fi rst ball hit must be one of the balls in the shooter's group (stripes or solids) and the object ball must
be pocketed or the cue ball or any object ball must come into contact with a rail. (Note: It is legal for the shooter to bank the cue ball off a
rail before hitting the object ball.)
A player who legally pockets a ball continues play until missing or committing am Foul. Once a player's ball group (stripes or solids) is
pocketed, the player may play the 8 ball. Again, the player must clearly indicate the intended pocket, even if it appears obvious. A player
who legally pockets all of his ball group and the 8 ball is the winner.
FOULS:
1.
Failure to execute a legal shot as defi ned above.
2. A scratch shot (shooting the cue ball into a pocket or off the table)
3. Moving or touching any ball by means other than legal play.
4. Shooting an intentional jump shot over another ball by scooping the cue stick under the cue ball. A jump shot executed by striking the
cue ball above center is legal.
5. Using the 8 ball fi rst in a combination shot when the table is not open.
FOUL PENALTY:
Opposing player gets "cue ball in hand". This means that the player can place the cue ball
anywhere on the table (does not have to be behind the head string except on the opening
break).
SPOTTING BALLS:
Whenever an object is to be spotted, the object ball is spotted on the long string as
close to the foot spot as possible.
LOSS OF GAME:
A player committing any of the following infractions loses the game:
1.
Fouls when pocketing the 8 ball.
2. Pockets the 8 ball on the same stroke as the last of his group of balls.
3. Scratches when the 8 ball is his legal object ball.
4. Jumps the 8 ball off the table at any time.
5. Pockets the 8 ball in a pocket other than the one designated.
6. Pockets the 8 ball when it is not the legal object ball (except on the break).
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Aufbauanleitung zu Art.Nr. 6011, 6012
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