4ms SCM BREAKOUT PANEL Посібник користувача - Сторінка 4

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This is a fairly useful setting for getting started with learning the SCM.
At its maximum setting, the pulse width becomes very long, in that it only blips low for __ms. This is functionally an inverted
trigger. One thing to watch out for with a very long pulse width is that the Slip/Shuffle effect will have only a very small effect.
This is because Slip/Shuffle pushes the beats forwards in time without changing their pulse width. So when the width of the
pulse is very long and the gap between the pulses is very short, there isn't much room to move without completely closing the
gap between pulses. Therefore not much slipping can occur. To best hear the Slip/Shuffle effect, keep PW at 50% or less.
Another way to think about this is that PW is a CV way to decrease the amount of Slip effect without changing Slip itself.
However you use it, watching the lights flash is a good way to see what PW is doing.
4x Fast
Like it's name says, flipping the switch to the left or applying a gate voltage greater than 3V will make every jack go four times
as fast. One quick and fun patch is to connect one of the SCM outputs to the 4x Fast input (e.g. try the x2 jack). When the
jack goes high it will speed everything up, including the jack itself, so when it quickly flips low, everything slows down... this is
a very simple way to create a chaotic rhythm pattern. Playing with PW dramatically effects the pattern.
Mute
Mute is a very simple and useful feature: flipping the switch to the left, or applying a gate voltage greater than 3V will prevent
any new jacks from turning ON. Any jack that's already outputting a high signal will continue on its normal timing, but when it
goes low it will stay low as long as the Mute gate is held high.
This is the easiest way to kill the "light show" on the SCM. But more useful (and blinding) is patching an SCM output to the
Mute jack. When the jack goes high, no new jacks will turn on, but when that jack goes off, normal play resumes. This drops
out beats in a rhythmic semi-deterministic way. Like patching to the 4x Fast jack, playing with PW will effect the pattern
dramatically.
Resync
Applying a CV Trigger (>3V) to this jack will cause the beat pattern to start over. The beat pattern is established by Skip, Slip,
and Shuffle.
NOTE: Resync is not the same as a typical "Reset". A clock multiplier has no dedicated reset jack because it resets on every
clock input pulse. That is, the pattern starts over every time a clock is received on the main In jack. The Resync jack allows
for shifting the beat pattern so that it (re-)starts somewhere in between clock pulses. The easiest way to hear this feature is to
run a very very slow clock into the SCM (try 4 seconds between pulses). Then turn Skip, Slip, and Shuffle to some randomly
chosen setting. Then plug a manual gate (eg: FSR-4 or Pressure Points or Choices) into the Resync jack. Listen to the S8
jack and try to memorize the beat pattern. Now hit the Resync jack and hear how the beat pattern instantly re-starts. It will
resync itself again when the next clock pulse appears, so the different beat pattern will only last for less than one measure.
CV Slip
The CV Slip jack on SCM Breakout adds to the voltage of the main SCM's CV Slip jack. Both jacks can be used
simultaneously, along with the Slip knob.
See the SCM manual for a description of CV Slip.
CV Rotation
The CV Rotate jack on SCM Breakout adds to the voltage of the main SCM's CV Rotate jack. Both jacks can be used
simultaneously, along with the Rotate knob.
See the SCM manual for a description of CV Rotation.