dbx Compression 101 Посібник - Сторінка 7
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The trick is to set the EQ to cut all frequencies except for the sibilant range, between 3-
6kHz.Then set the compressor like this:
Threshold set around 0dB
Ratio set for 6:1
Hardknee active
Attack set at minimum
Release set around 8 o'clock
The Threshold should be set so that an "s" triggers about -3 to -6 dB of compression.
If other sounds are triggering the compressor, you might need to adjust the EQ
cutoff frequencies.
Ducking
Ducking is often used when doing voiceovers. It allows background music to automatically
be turned down whenever an external source, such as an announcer's voice, begins to
speak.You can also use ducking to have one instrument push the other out of the way, such
as the bass guitar ducking every time the kick drum hits.
To make the compressor into a ducker, plug the source into the inputs and plug the trigger
into the sidechain.The Sidechain return isn't used in this example. In the example below,
the sound of a radio announcer's voice will automatically turn the music down when he
speaks and it will slowly fade back in after he stops:
Set the compressor controls like this:
Threshold set for +3dB (around 3 o'clock)
Ratio set for 6:1
OverEasy® in
Attack set around 9 o'clock
Release set around 2 o'clock
Plug the announcer's Mic into the mixer, and feed that Mic to the compressor's
Sidechain in. When the announcer speaks, the music will duck down (turns the
ratio up to duck it even lower). When he finishes speaking, the music will fade
back up at a rate set by the Release knob.
Pumping and Breathing
When a compressor is making large changes to the input signal (10 to 12 dB or more); the
noise floor will also rise and fall with the signal level.When this noise signal rises and falls
drastically between signals, such as a heavily compressed, noisy drum track, you might hear
the noise level "breathing" between drum hits. One solution to this breathing problem is to
turn up there release time.This way, the noise floor won't have time to rise between drum
hits.
However, if the Release time is too long, lower level signals after the peak will be lost as the
compressor slowly stops reducing gain. this is called "pumping" as the lower level signals
(noise included) slowly fade back up to their normal signal level. the secret to avoiding
these problems is to achieve a balanced release time on the input signal.
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Compression 101 - November 1998
Compression 101
Page 6