GAMES MICROSOFT XBOX LEGACY OF KAIN-DEFIANCE Посібник - Сторінка 8

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GAMES MICROSOFT XBOX LEGACY OF KAIN-DEFIANCE Посібник
TWO HEROES
The game's plot unfolds through
chapters, focusing alternately on Kain
and Raziel as they pursue their
separate quests. Whether their paths
converge or veer in opposite
directions, their destinies are
ultimately intertwined.
While both heroes move through the
same worlds (though often on different
planes) and share moves in common,
each has a unique way of dealing
with puzzles, hazards and enemies,
and surviving.
COMMON ABILITIES
Use
L
to move both Kain and Raziel
through the worlds. Use their common
abilities (on this page) or see pages 14-
17 for each character's unique abilities.
Jumping
A
Press
to jump up.
A
L
Press
and move
for a running
jump.
Climbing
A
Jump (
) onto a climbable wall
surface to grab on.
L
Use
to maneuver up or down.
Either climb to the top, or kick jump
A
(
) off the wall.
Manipulating Objects
X
Press
to pick up objects and
interact with them. Some objects
can be shoved; other rotated; still
others can be broken.
You can also grab onto moveable
L
objects and drag them with
.
ARTIFACTS
Throughout their journeys, Kain and
Raziel encounter obstacles where their
progress is blocked without the aid of
some object or artifact. These missing
emblems and relics act as keys to
trigger events and open paths that are
otherwise sealed.
To pick up an artifact, stand near the
object and press
X
. Note: Raziel
can only pick up and use artifacts
while in the Material Realm (see
page 16).
Collected artifacts are automatically
inventoried, and can be viewed at
any time in the Status Screen (see
page 21).
To use an artifact, stand in the
X
desired location, and press
. If
the artifact is in the character's
inventory, it will automatically be
used.
CHECKPOINTS
During your journey, you will pass
landmarks serving as checkpoints to
your progress. Checkpoints reveal
themselves as a glowing symbol
appearing on the ground as you cross
the checkpoint spot. Checkpoints mark
the location you'll be set back to if your
health is depleted, and where you'll
resume the game when you continue it
from the Title Menu.
When you resume a saved game, you
possess all the progress up to your last
saved point. Your location, however, is
at the last checkpoint you passed
before saving.
TK USE
Both Kain and Raziel employ
Telekinetic force to hurl enemies
away or shatter obstacles.
Initially, Kain's TK powers are much
more developed than Raziel's. From
the beginning, Kain can swiftly blast
enemies away, or lift them into the air
and hurl them in any direction. Early
on, he acquires the ability to ignite
or douse certain flammable objects
using TK.
Raziel's telekinetic powers are much
weaker than Kain's at first. Though
he can fire quick TK bursts to hurl
enemies away or shatter obstacles,
he cannot lift and throw enemies
until later on.
Tap
B
to fire a quick blast of TK.
Use the environments to inflict
damage. Blast enemies into hurtful
or potentially deadly obstacles.
Propel enemies into fire, breakable
objects and solid terrain obstacles.
Throw enemies onto spikes or hurl
them from ledges for instant kills.
Hold down
B
to lift an enemy,
L
B
use
to aim, and release
to
complete the throw.
MANUALLY AIMING TK
You can manually-aim your TK to target
specific objects and solve puzzles.
Hold down
b
to display the
targeting sight. While holding the
L
button, move
to position the
sight over the target object. Release
the button to launch the TK blast.
Use TK to clear obstacles, shatter
breakable objects, strike distant
switches, and ignite or douse
certain flammable objects.
THE TK METER
Each TK use expends some TK energy,
shown by green Runes in the TK Meter.
TK power regenerates gradually over
time, but overuse depletes your energy
reserves. You can augment your TK
power by finding TK Runes to increase
the capacity of the TK Meter. (See page
25 for more information.)