Akiyama K2 Manual del usuario - Página 4

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KURO / K2. User Manual Cross 2.4
 
1. EJECT
Delete the track loaded on the Player.
2. HALF LOOP/ DOUBLE LOOP
Halve or double the length of manual loops. Automatic loops
length can be doubled or halved using the "26. AUTO LOOP
LENGTH".
3. ACTIVE DECK
There are some functions that only work on Deck A and others
on Deck B. To control Deck A we must press "A" and to control
Deck B we must press "B".
4. BROWSE TREE
The Browse function is global, i.e., in the parameterization
MIDI Player not depends on Deck A or B.
Select forder
Shift=
Expand / Collapse folders.
5. REVERSE
Activate reverse function to play the track or sampler in
reverse. Press the button again to deactivate this effect.
6. BROWSE TRACK
The Browse function is global, i.e., in the parameterization
MIDI Player not depends on Deck A or B. However, load
function will be applied to the deck corresponding to the player
where you press the encoder.
BROWSE TRACK
Select Track
7. MANUAL LOOP
IN: Sets the starting point of seamless loop.
OUT: Set the ending point of a loop.
RELOOP: Deactivate the Loop. Cross have not Reloop mode.
-When a loop is active, press IN to enter into a mode in which
the starting point of the loop can be modified. Turn the jog
wheel to modify the starting point of the loop. Remember to
press IN to exit from the mode.
-When a loop is active, press OUT to enter into a mode in
which the ending point of the loop can be modified. The
performance of this mode is equivalent to the IN ADJUST
mode but in this case the ending point is adjusted.
 
Expand / Collapse folder
Load Track
8. SLIP MODE
Press NEXT TRACK to activate/deactivate the SLIP mode
When [SLIP] is set to on, normal playback with the original
rhythm continues in the background during scratch play, loop
play and reverse play. When scratch play, loop play or reverse
play is cancelled, normal playback resumes from the position
playing in the background at that time.
9. SEEK MOVE
With this buttons you can jump by the value set (SEEK
LENGHT).
Shift=
(SEEK LENGTH). Select the length of the step used to
jump into the track (you select the length pressing Shift +
button).
Another way to move inside the songs/tracks is by SHIFT
control and JOG WHEEL. It has been explained in point 17.
Seek Length with active loop: We can move the complete
created loop to the position we need into the track. With "Seek
Length" (5) we fix the length and with "Seek Move" (7) button
we move the loop. (See point 6. How to create a loop).
10. CUE PLAY
Press the button to return to the last CUE point and resume
playback immediately. You can also tap the button to create a
BOP effect.
11. CUE
A Cue Point is a self-defined starting point, usually at the
beginning of a beat.
To set a CUE point: using the Jog Wheel while in Pause mode.
You will access the Frame Search mode (fragmented repeats
=1/75 minute) and can precisely set your Cue Points.
While in Play mode, press CUE button the player will then
return to the Cue Point and go into Pause mode
NOTE: When pressing the Cue Button while in Play mode
when no Cue Point has been set, the player returns to the start
of the track and goes into Pause mode (Auto-Cue).
12. PLAY
Play or pause the playback of the track.
13. SYNC
This is used to synchronize the BPM and beat of one player
to the player that is set to master.
Shift= Set the current player to master.
14. MATCH
This is used to MATCH the BPM of one player to the other. .
Click on the right hand match button to match player 2 with
player 1.Alternately click on the left hand match button and this
will match Player 1 with player 2.