Garmin GPSMAP 76S Manuel de démarrage rapide - Page 12

Parcourez en ligne ou téléchargez le pdf Manuel de démarrage rapide pour {nom_de_la_catégorie} Garmin GPSMAP 76S. Garmin GPSMAP 76S 19 pages. Gpsmap 76 series
Également pour Garmin GPSMAP 76S : Déclaration de conformité (1 pages), Déclaration de conformité (1 pages), Fiche technique (2 pages)

Garmin GPSMAP 76S Manuel de démarrage rapide
Going to a waypoint:
1. Press the NAV key.
2. Highlight 'Go To Point' then press the ENTER key.
3. Highlight 'Waypoints' then press the ENTER key.
4. Highlight 'MAP 1' then press the ENTER key.
5. Highlight the 'Goto' Button then press the ENTER key.
The GPSMAP 76S is now navigating to the waypoint MAP 1.
For a GPS to navigate, it has to be moving. Fortunately you can simulate
movement in the GPSMAP 76S. Press the PAGE key until the Compass Page is
displayed. At the top of the Compass Page there are two data fi elds, 'Speed' and
'Bearing'. To simulate movement, press the ROCKER key up one time. This
will set a speed of 10 miles per hour. If you continue to press or hold the
ROCKER key, the speed will increase in 10 mph increments. For our purpose,
10 mph is fi ne.
The Compass Page displays a Pointer and Compass Ring. The Pointer will
always point toward your destination (Bearing) while the Compass Ring refl ects
the direction that you are facing or traveling (Track). In short, when you are
headed directly toward your destination, the Pointer will be pointed toward the
top of the display, and aligned with the vertical line on the Compass Ring. If you
are not heading toward your destination, turn until the Pointer is aligned with the
vertical line in the Compass Ring and pointed toward the top of the display.
The simulator will let you change the Track so that you can see what will
happen. Press the ROCKER key to the right until your Track has changed about
40°. This will simulate a direction change to the right. The Pointer should now
be pointed toward the left of the display indicating that you need to turn to the
left to head toward the waypoint. This is exactly what will happen during actual
navigation as you move off course.
Quick Start
Basic Navigation
Selecting a waypoint for navigation
11