LEGO MINDSTORMS Education EV3 Prochaines étapes avec - Page 10
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Également pour LEGO MINDSTORMS Education EV3 : Pour commencer (17 pages), Manuel (26 pages)
5. Provide Frequent Feedback During
a Lesson
Move an Object
(45 minutes)
Objective
After completing this lesson, students will be able to:
• Program their robots to move and release objects of different shapes and sizes
• Optimize the performance of a design by prioritizing criteria, making trade-offs,
testing, revising, and retesting
Setup
Define a starting position and and arrange various objects for the students to
collect using their robots. Use objects of various shapes and sizes like those
shown below.
Feedback
During the lesson, interact with each student to identify any difficulties they
are having in completing the task. Help them to improve by providing frequent
feedback.
LEGO, the LEGO logo, MINDSTORMS and the MINDSTORMS logo are trademarks of the/sont des marques de commerce du/son marcas registradas de LEGO Group. ©2018 The LEGO Group. 20171207
A. Connect
Clean up your school by collecting objects of
different shapes and sizes. Find ways to collect as
many objects as possible.
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