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3M Digital Projector X35N 製品保証と安全マニュアル
Product Warranty and Safety Guide
For maximum lamp life, do not strike or drop, improperly handle, or scratch the lamp glass.
Also, do not install an old or previously used lamp.
1. Remove lamp access door: Loosen the screw (marked by arrow) (1) of the lamp door and then
2. Retaining screws
All lamp module screws must be loosened. These screws are self-containing screws that
cannot be removed from the lamp module or access door.
3. Remove lamp module: Slowly pick up the lamp by the handles. (4) Never loosen any other
4. Insert lamp module : Insert the new lamp, and retighten firmly the 3 screws (3) of the lamp
Optional Lamp: 78-6972-0008-3
While putting the interlocking parts of the lamp door
slide the lamp door
Reset the lamp operation hours. See "Reset Lamp Hours" for details.
(1) Screw
14
√ Note
slide and lift the lamp door (2) to the side to remove it.
: Loosen the 3 screws (marked by arrow) (3) of the lamp.
√ Note
screws.
that are loosened in the previous process to lock it in place.
(Contact 3M Customer Service.)
(DT01025)
back in place. Then firmly fasten the screw of the lamp door.
(2)
√ Note
(2) Lamp access door
3M™ Digital Projector X30N/X35N
and the projector together,
(2)
(3) Screws
(4) Handle
© 3M 2009. All rights reserved.
(2)