DGT Projects dg2000 Manual de instruções de utilização - Página 5
Procurar online ou descarregar pdf Manual de instruções de utilização para Relógio DGT Projects dg2000. DGT Projects dg2000 9 páginas. The official chess clock digital game timer
NOTE: The maximum displayable time is 9:59.59. Do not exceed this time, or
the timer will no longer function correctly.
When you have entered (or accepted) the players' times, you can enter extra settings for the option, as
follows:
Option #
3
5
7
9
14
17
20
23
25
28
30
32
10. Skipping manual settings or time changes
Sometimes you may begin to make a manual time setting, or begin to change a time during a game, then
change your mind. Simply press Start/Stop button when the first digit is flashing.
11. Display symbols
In addition to the digits, the timer's display shows the following symbols:
BAT
Indicates that the batteries must be changed.
Ù (triangle) Indicates that a point in the game has been reached when time-per-move is added. This
occurs in Bronstein and Fischer options (from the start of the game) and in FIDE and byo-yomi options
(after a traditional starting period has elapsed).
–
The interim flag; indicates that this player is the first to to go on to the following time period.
– (flashing) The ultimate flag; indicates a player who has run out of time.
Name
Rapid/Blitz
1 Period + Guillotine
2. Periods + Guillotine
Repeat second period
FIDE Rapid
FIDE Tournament
Bronstein
FischerRapid
Fischer Tournament
Go with byo-yomi
Hourglass
Gong
Settings
(No extra settings)
1. Guillotine period for both players
1. Second period for both players
2. Guillotine period for both players
1. Repeat periods for both players
1. Added time per move (left-hand player)
2. Added time per move (right-hand player)
1. Second period for both players
2. Added time for both players
1. Free time per move (left-hand player)
2. Free time per move (right-hand player)
1. Extra time per move (left-hand player)
2. Extra time per move (right-hand player)
1. Extra time per move for both players
2. Number of moves in the 1st period
3. Second period for both players
4. Number of moves in the 2nd period
5. Third period for both players
6. Number of moves in the 3rd period
7. Fourth period for both players
1. Byo-yomi time per move for both players
2. Number of byo-yomi periods
(No extra settings)
Elapsed time before gong sounds