DGT Projects dg2000 Manual de instruções de utilização - Página 6
Procurar online ou descarregar pdf Manual de instruções de utilização para Relógio DGT Projects dg2000. DGT Projects dg2000 9 páginas. The official chess clock digital game timer
: (colon)
Indicates that the times displayed are in hours and minutes (for instance 1:45).
. (period)
Indicates that the times displayed are in minutes and seconds (for instance 17.22).
NOTE:
12. Time display
For times over 20 minutes, the Digital Game Timer displays hours and minutes. For times under 20
minutes, the Digital Game Timer displays minutes and seconds.
13. Malfunctioning
If your timer doesn't operate correctly, first try removing and reinserting the batteries. (Be sure the
batteries are not discharged; use a battery tester if necessary.) If the problem persists, contact your
retailer.
TIMING METHODS
The Digital Game Timer offers 12 different methods for timing games between two players. Whilst
several methods are well known, others may be less familiar. Several of these methods have been in use
for a long time, others are the result of the possibilities offered by modern electronics.
Every method has its own charm and has an influence on the manner in which a sport is experienced.
The traditional "quickie" of 5 minutes per person is different from 3 minutes using Bronstein or Fischer
in which every move attracts an extra 3 seconds of thinking time, although the total thinking time for a
game is hardly any different. We recommend players to experiment with the various methods which the
Digital Game Timer offers. It can add an extra dimension to a favorite sport.
1. Rapid and Blitz. (Options 1, 2 and 3)
The simplest way to indicate time. Both players are allocated one period in which they must make all
moves.
2. 1 Period + Guillotine (Options 4 and 5)
The first period is used to play a predetermined number of moves. The second period, the Guillotine, is
used to complete the game. 1 Period + Guillotine is similar to "Rapid and Blitz" but with a slower start.
3. 2 Periods + Guillotine (Options 6 and 7)
For an even quieter start it is possible to play a game with two periods before the Guillotine.
4. Repeated 2nd time periode (Options 8 and 9)
A quiet end to a game also has its advantages. The simple traditional clock gives the players repeated
one-hour periods in which to complete a subsequent number of moves.
A consequence of this method, which has been the standard in the game of chess for more than 50 years,
is that the game cannot always be decided in one session. The increasing playing strength of chess
computers and the information available in end-game databases is having an increasingly greater
influence on the result of adjourned games. The trustworthiness of the strength measurement between
players has come increasingly under pressure.
Proposals have come from various sources, for methods of ending a game in one session without having
to fall back on the Guillotine as a means of determining a game, since this could have an undesirable
influence on the end result. The FIDE, Bronstein and Fischer provide a solution to this dilemma by
providing the players with a predetermined amount of thinking time for each move.
5. FIDE Rapid (Options 10, 11, 12, 13 and 14)
The FIDE-rapid method begins a game with a traditional period during which a previously determined
number of moves must be completed. When this period is ended a triangle appears in the display. From
that moment the player gets extra time for each subsequent move. The thinking time which remains
unused at the end of a move is preserved to the following move. By completing moves in a time which is