3M Digital Projector X30 Garantia do produto e manual de segurança - Página 14

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3M Digital Projector X30 Garantia do produto e manual de segurança
For maximum lamp life, do not strike or drop, improperly handle, or scratch the lamp glass.
Also, do not install an old or previously used lamp.
1. Remove lamp access door: Loosen the screw (marked by arrow) (1) of the lamp door (2) and
2. Retaining screws
All lamp module screws must be loosened. These screws are self-containing screws that
cannot be removed from the lamp module or access door.
3. Remove lamp module: lowly pick up the lamp by the handles (4).
4. Insert lamp module :
Optional Lamp: 78-6972-0008-3
While putting the interlocking parts of the lamp door (2) and the projector together, slide the lamp
door (2)
Reset the lamp operation hours. See "Reset Lamp Hours" for details.
(1) Screw
14
3M™ Digital Projector X30 Product Warranty and Safety Guide
Note
then slide and lift the lamp door (2) to the side to remove it.
: Loosen the 3 screws (marked by arrow) (3) of the lamp.
Note
Never loosen any other screws.
that are loosened in the previous process to lock it in place.
(Contact 3M Customer Service.)
(DT01025)
Note
(2) Lamp access door
(1) of the lamp door (2).
(3) Screws
© 3M 2009. All rights reserved.
(3) of the lamp
(4) Handle