3M Digital Projector WX66 Handbuch zur Produktsicherheit - Seite 12
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Auch für 3M Digital Projector WX66: Setup-Handbuch (1 seiten), Schnellstart-Handbuch (1 seiten), Spezifikationsblatt (2 seiten)
For maximum lamp life, do not strike or drop, improperly handle, or scratch the lamp glass.
Also, do not install an old or previously used lamp.
1. Remove lamp access door:
2. Retaining screws
All lamp module screws must be loosened. These screws are self-containing screws that
cannot be removed from the lamp module or access door.
3. Remove lamp module: Slowly pick up the lamp module by the handles. (4)
4. Insert lamp module : Carefully insert (4) the new lamp module. Ensure that it is fully seated.
Optional Lamp: 78-6969-9947-9 (DT00911) (Contact 3M Customer Service.)
While putting the interlocking parts of the lamp door and the projector together, slide
the lamp door back in place.
Reset the lamp operation hours. See "Reset Lamp Hours" for details.
(1) Screw
12
√ Note
Loosen the screw (marked by arrow)
then slide and lift the lamp door to the side to remove it.
: Use a screwdriver to unscrew the lamp module retaining screws
(marked by arrow). (3)
√ Note
Tighten the lamp module retaining screws (3) to secure the lamp module
in place.
Then firmly fasten the screw of the lamp door.
(2)
√ Note
(2) Lamp access door
3M™ Digital Projector WX66 Product Safety Guide
of the lamp door and
(1)
(2)
(1)
(3) Screws
(4) Handle
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